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  1. Phone App

    Have a Storium App added to the App store so I can play wherever I go

    117 votes
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  2. Let players award Karma to each other

    Karma does well at encouraging players to write setbacks and complications for their characters. But there are other kinds of awesomeness that deserve reward! It's pretty clear the "Adjust Karma" option is not intended for that sort of thing, so what if there were an "attaboy" mechanic by which players could award Karma to each other for moves they really enjoyed?

    I'm thinking the Narrator could define a number of awardable Karma points per chapter, either per player or in a shared pool. Then by way of a "like" button of sorts on moves, players can zing Karma to each…

    105 votes
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    Great suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.

  3. Allow users to edit/delete comments

    Minor thing: I'd like to be able to go back and edit things I've written in the commentary. Along the same lines, and mentioned by others: letting the comment box grow as we type, and allowing for multiple paragraph comments (I tried using shift+enter to start a new graph which accidentally posted my comment which prompted this feedback). Not a huge deal, but would be useful to long-winded jerks like me.

    25 votes
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  4. distinguish between stories / adventures and worlds / campaigns.

    I've created a game world for a story, but I don't really have a single story in mind (it's more of a context for stories and the first one is still evolving).

    Ideally, I'd like to be able to take the story to a conclusion, then make a new story with the same persistent world and some of the same characters, then archive those stories under that world's banner.

    At the moment, it feels like that might be the purpose of chapters, but I suppose it depends on the length of the story, and whether other people might want to…

    46 votes
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    1 comment  ·  Admin →
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    Yes! Love it!

    This is something we have thought about quite a lot but have not yet built. We absolutely want Storium to support both short stories and long, ongoing tales that might span multiple “books”. Chapters aren’t quite the same thing — they’re just thematic demarcations within a single story.

    It’s a fair bet that we will add this ability to Storium in the future, and we should be able to do it in a way that works for games and worlds you create today.

  5. Allow the Narrator to Upload a Photo Pool

    This would allow the Narrator to furnish a consistent pool of photos for the players to draw their cards from. For example, as it is, you could end up with a mix of black-and-white and color pictures, photo realistic portraits and manga-style characters, photos of actors and sketches the players did themselves. It's a visual nightmare.

    If the narrator could furnish a pool of consistent photos, it would allow for a very visually cohesive game. And it would speed up character creation too!

    6 votes
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  6. make goal cards private.

    This may already be the case (and I can just see them because I'm narrating), but I just gave my players contradictory goals to experiment with texture in the narrative. Is that visible to the players? Or do they just know they've been given a personal goal?

    16 votes
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    1 comment  ·  Admin →
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    Currently, any card in play is visible to everyone, and each characters’ cards are visible to everyone. The only cards that are “private” are the ones that the narrator holds in their hand.

    We’ve toyed with various ideas for making some information “secret”. This is a good addition that we will put into the mix, thank you.

  7. How do I get at the custom cards I've created in other games?

    I've narrated several games, and in the course of them, I've created, probably, hundreds of Strength and Weaknesses of a generic sort useful for any a game.

    When I am setting up a new game, is there a way I can get at those custom cards I've created myself? For Add cards, I see "Add from world" and "Add custom" but the latter only seems to look at the current game, not other games I have created.

    Is there a way to do this that I am missing?

    1 vote
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  8. Multiple Improvements to Favorites Implementation

    There are a number of ways that we could improve our currently handling of Favorites (Stars) to make them more useful for the community. Right now, the problem is that Favoriting a story also means 'following' it for update purposes, which can make it problematic to have more than a couple if you pay attention to your Favorites feed. Part of the trouble there is also that you can't just see a list of your favorites to track one story, and then move to another that's been updating when you're ready. You're locked into chronological view-everything (and even see comments…

    73 votes
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  9. make character creation non-sequential.

    The thing I am finding I don't like about character creation is that it is hard-wired in to be sequential. I don't like that at all. Sometimes I think of a weakness before I can think of a good strength. Sometimes, I want to write the character description and name before I even think about creating or choosing cards. It's somewhat frustrating that I cannot see and be able to choose from all of the options available for all of the card types at one time, rather than having to choose the Nature first, and so on. I would rather…

    5 votes
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  10. Fill in challenges with different colors based on the cards

    Currently, challenges show empty squares until someone plays a card them, and then they fill in with green. I would like the colors to correspond to the cards--perhaps green for strong, red for weak, and grey for neutral--so players don't have to keep scrolling up to check what the balance is before they play their own cards.

    10 votes
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  11. Allow Narrator-Player communication from the moment a character is *started* rather than *complete*.

    I definitely appreciate the new private commentary sections that we have on the player character pages--very nice. But I'd like to ask for one adjustment...it'd be nice to have that become available from the moment a player starts a character rather than when the player submits a character.

    Sometimes as a player I've had questions about a Narrator's world that I need resolved, and the only way to do it at the moment is to complete a temp character and send a note to the narrator with approval.

    And as narrator, I can see if people I have invited have…

    35 votes
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  12. Visibility of games on player profile

    It would be good to be able to choose the visibility of suspended games and retired characters in one’s profile, probably? This isn’t an issue for me but it seems like a logical thing to include.

    3 votes
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    under review  ·  1 comment  ·  Admin →
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  13. "Blocking" cards

    Here's a weird idea.

    "Blocker" cards must be played, at least one per challenge, until they're all gone. You can play a strength or a weakness or an item as well, but until the blocker cards are gone, they must be played. Worse, they count as 'weak'.

    However, when you finish the stack, you get a wild strength for each blocker card you played.

    What would these be used for? "Chained up". "Drunk." "Dazed". Anything where there's an ongoing, temporary effect that drains a character. Narrators could place them like objects or give them to characters as appropriate.

    17 votes
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  14. Alter the Number of Strengths and Weaknesses by World

    The world itself should specify the number of strength cards and the number of weaknesses each player gets. This would help with genre. A thriller game should probably have an even number of strengths and weaknesses. But an action game romp should probably be tilted slightly to strengths — Aid the power fantasy. And a comedy? Should be much more weakness tilted: Things going wrong are far funnier than things going right.

    9 votes
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  15. Allow assets to serve as Strong or Weak toward a challenge outcome

    Sometime it doesn't make sense for an Asset to be neutral towards the outcome of a challenge. If you're trying to kill someone, for example, using a Gun asset seems like it would be awfully helpful. Or if you're trying to cover a long distance quickly, it seems odd that a Car asset would only be neutral. On the other side of things, if the challenge is to take care of some guards while attracting as little attention as possible, using a grenade would definitely take care of the guards, but it would also make a lot of noise and…

    30 votes
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  16. Holistic vs "As of Now" Character Edits

    Under the current system, when a player edits their character, that change is reflected by all posts made by that player, however sometimes a player wants to have their character evolve through the story and have their description/avatar reflect that. For example, one character in a story I'm a player in switched sides for a little while, switching to an alternate persona, and edited their profile to match, however, this change was reflected by the entirety of the story, all the way back to the first scene. When I first logged in after the change, I was confused and didn't…

    9 votes
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    FYI we are looking at ways to do this. One that we particularly like is to link “as of now” edits to playing your Nature card, and thus making it a big event in your character’s evolution. For example, when Luke’s Nature card changes from “Farmboy” to “Rebel pilot”, and his photo and description get updated to match.

  17. Autocomplete User Names

    In the commentary track, I am trying to speak to another player in the game with their User Name. I noticed other people did the same, but typos caused problems and prevented notifications. If it would be possible to enable an autocomplete function, for user names within the same game, that would be excellent.

    8 votes
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  18. The narrator advice pages should talk about not writing in motivations or intentions for PCs.

    A game I've been in has had a problem where the narrator opens a scene and describes (inaccurately) the motivations and intentions of the players. Even if the narrator is willing for these intentions to be subverted, that sort of thing should never make it into narration, because it's inaccurate, confusing, and stifling to players. New narrators should be advised to leave PC thoughts, feelings, motivations, and intentions out of their narration as much as possible, and let the players actually play and make their own choices.

    4 votes
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  19. Notification Readablility

    The current notification sidebar is very short and list format gets quickly clogged up by streams of comment notifications. If you put how much activity has passed since you last saw a story on the games thumbnail itself it would improve readability and show you how much activity has passed on the games themselves. Allowing players to keep track of the games they are a part of more easily as notifications that fall off the edge of the sidebar on the homepage never reach me. See attached image for an example.

    7 votes
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    under review  ·  1 comment  ·  Admin →
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  20. Sorting out cards as narrator

    After playing a game for a while, I've collected a great deal of different character/places/obstacles cards only sorted out by name. As the game goes on, surely, more cards will be added to that--to a point where it will be hard to pre-make a bunch of cards for the next scene, and finding them later when the cards actually need to be played.

    I'd like to see an option to move cards into folders, allowing me to sort them out by whatever I want. For example, a folder in the character cards section for NPC of an organization, or obstacle-folders…

    6 votes
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    under review  ·  1 comment  ·  Admin →
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