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  1. 6 votes
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  2. organize notifications by game

    instead of in a mess, it'd be cool if they could be organized by game

    8 votes
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  3. Saving drafts of story summaries in real time

    The implementation for auto-saving drafts in real time works great, but the UX for story summaries is horrible. If you click off of the in-focus window without saving, you lose any work you've done. Twice now I've lost summaries due to this poor UX. Please add the functionality of auto-saving drafts in real time across everything a player/narrator can write in. Thanks.

    2 votes
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  4. Let invited players view private games

    Right now, I have a player invited to a a private game who's still stuck for ideas making a character. I'd like to let him read the story thus far, but it doesn't seem to be possible until a character has been made.

    11 votes
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  5. Allow us to choose which laggards we poke

    Your criteria for who gets poked is not always appropriate. Sometimes we want to poke someone specific because a question has been directed at them.

    8 votes
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  6. Revise your conflict in the example of play

    In your example of play, you have a "Protect the Innocent" obstacle which has as a Strong outcome "You succeed in protecting the innocent" and as a Weak outcome "You fail completely to protect the innocent." This strikes me as, actually, being dead wrong according to the way the system is described: Shouldn't a Weak outcome mean overcoming the obstacle, but with nasty side-effects?

    How is a player supposed to follow the instructions "Narrate how you overcome the obstacle. Use the following text for inspiration: 'You don't overcome the obstacle'"?

    I worry about this particularly, because I think that the…

    1 vote
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  7. Make start workflow less intimidating

    Joining a game and making a new character is currently a multi-step process asking the new player to read a manual / watch a tutorial etc.

    I realize this is intended to help the player find their way into the game. However, from my players' feedback, it causes the feeling there are rules that have to be followed, that they are somehow required to know how the game works, so they don't make mistakes. It took me quite some time to convince them they should just get going and never mind the rules because you can't make mistakes anyway.

    My…

    5 votes
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  8. Expand the range of e-mail preferences

    The current settings seem to strongly imply that most games are going to run at what strikes me as a pretty fast clip, with a notification e-mail every day coming with a warning that you're likely to slow everyone up. Honestly, more than anything else, I just prefer to read things here, so getting every move e-mailed to me, also, was irritatingly redundant. Some people might like that, but some less frequent digest options for less fast-paced games would be nice.

    (It might be even nicer if it were possible to set e-mail preferences per game, rather than…

    4 votes
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  9. Disabling E-mail notifications

    There definitely needs to be a way to disable e-mail notifications for games. It spams peoples' inboxes

    12 votes
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    Note that you can disable email notifications from your Profile page. You can also choose to receive only a daily digest. In the future we plan to let you customize these settings on a per-game basis.

  10. Longevity and archiving

    I didn't see anything about longevity in the terms and conditions. I'd really appreciate a commitment that we aren't going to lose these stories we're creating.

    I'd also like to be able to take a copy of the story, though you may have commercial reasons why you don't want that to be simple.

    Could you at least commit to making a downloadable copy of any story available for a couple of months before that story is deleted (or the site is shut down)?

    1 vote
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    We are already planning to provide a story export feature, but it’s a good idea to also be clearer about our commitment to preserving your data — which, btw, is strong!

  11. Filter through game by base world

    It would be good to be able to filter through the possibly gamed based their base story world type.

    4 votes
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  12. Limit Scene Participants

    Allow the narrator to set which players can reply in a particular scene. Some scenes don't require all players to be there and it would be good to have a way to limit replies to specific players and avoid wayward posts from the ones who shouldn't be there. Scenes can still be viewable to all players; the ability to post isn't.

    7 votes
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  13. Group/sort stories by genre

    It is easy to see how when there are hundreds or thousands of games going on people may want to look for a certain type of story or setting. Allowing that as a filter (despite the pleas of being pigeon holed) will help those who don't vampires in their peanut butter.

    7 votes
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  14. Allow the Narrator to Determine Which Characters Can Play in a Specific Scene

    For when you have one group of characters going to do Obstacle A and another group going towards Obstacle B. This would allow a better flow to the narration and make gameplay more novel-like. It may also be helpful to have each scene written concurrently so as not to hold up gameplay more than necessary.

    6 votes
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  15. include librarians in your Storium for Schools efforts.

    In particular, school librarians and public librarians, since each specialty will have different insights that may be useful to that project. (I'm a different kind of librarian.)

    7 votes
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  16. allow the "tooltip" details of a character to always be viewable whenever that avatar appears.

    Right now if you click on an avatar in the Cast view, you see some tooltip style details. However say you have a long chapter and you just want to check out the details of who spoke before you. Right now you have to scroll all the way back to the top of the page. Instead, it should be the case that wherever the avatar of a character appears, clicking that avatar should show the "tooltip"

    7 votes
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  17. allow narrators to set their own "suggested" strengths/weaknesses for custom Nature cards

    After creating all new Nature cards for my story, I found that I couldn't have suggested set-ups for players that chose that nature. It would be nice to be able to have a suggested set-up to prevent narrators from having to reject or ask for modifications to players that don't fit what they're wanting for the story.

    1 vote
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  18. World Map

    I have in photoshop created a map of the known world that my setting would be used. I have attached the map itself. It would be greatly helpful if (maybe using an asset) a player could bring up the map at anytime.

    4 votes
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  19. Link game play screen some how to Join screen. If you can see a game, and it's available, you can directly apply to join it

    At the moment the sole way to join a game is through the looking for players columns, right? if you could navigate directly from looking at a game's main screen to applying for it, be so much simpler to find new available games. :)

    4 votes
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  20. "Nature" could be a positive card once per chapter.

    That way it has some mechanical weight, but not too much. As it is, the nature provides nothing but flavor text. It should help the character somehow.

    8 votes
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