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  1. Add a bit of help on how narrators create characters

    Not sure how to set default strength/weakness/subplot cards for the various "nature" cards. I think this is possible as I've seen it in other games...

    1 vote
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  2. Make it so you can tweak email notifications by story.

    Perhaps you want to only hear from one game once a day, but another game you want to hear from instantly. Make it so!

    5 votes
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  3. List how many people have taken Natures next to Natures in character creation

    I think it would be useful for games with a lot of players where the Natures are fairly exclusionary, for example, the open starship game I'm planning with lots of exclusive roles as Nature, such as captain, second in command, etc.

    17 votes
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  4. Games rating on join page

    It would be helpful to put an optional movie style rating system (G, PG, PG-13,R) descriptor for each game on the Join page. It would help folks determine if they wanted join a game or not, and should be fairly cosmetic.

    11 votes
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  5. Show character names when making your move

    At the bottom of the turns, it displays your character's name and portrait, asking what you would like to do. However, as soon as you click on "Make a move", the character name disappears, displaying only the character portrait.

    For players in multiple games, character names with unusual spellings, or people who just newly created a character, we may not always remember the character's exact name. Displaying the name next to the portrait would help remind us which character we are posting for.

    4 votes
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  6. Ability to publish worlds

    Guessing this is already planned, but having the ability to publish a world that you've made and browsing other narrators' published worlds would be awesome. I know worlds aren't really that complicated, so might be this idea is a waste, but who knows what you might be inspired to do after seeing other peoples' world ideas.

    13 votes
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  7. Differentiate between subplot and goal icons better

    The problem is that both Subplots and Goals use a flag as an icon. One is square, one triangular... but they're both still flags, and flying in the same direction.

    Something a bit more clear would be nice, even if you just reversed the direction of the flag.

    Personally, I would make the "challenge bullseye" icon for goals, and change challenges to using an octogon (stop sign) instead.

    Goal = target = bullseye

    Obstacle = octagon = Stop

    4 votes
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  8. A micro-wiki for keeping track of created canon

    Something that would be useful for a longer-term game would be a player-viewable reference to NPCs, locations, etc. documented in the canon, probably something editable by everyone. (Perhaps this already exists, but the game we're playing is too new to use it.)

    20 votes
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    Thanks for the suggestion! We are planning to do this! It will probably happen around the time of our Kickstarter campaign, sooner if we can manage. There will be wiki-like pages for both narrators and for players. Pre-built Storium worlds will come with “canon” content for both pages, and then participants will be able to add to them. Sound good?

  9. Add a Documents area

    Add an area to put handouts, background material, images, maps, and other things to share with players.

    7 votes
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  10. Allow world creators to give out passes to their worlds

    If I create a premium story world, I'd like to be able to give out passes that people can use instead of paying for the content. This would be useful for Patreon perks, contest prizes, etc.

    3 votes
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  11. On the Ending the Scene dialogue the narrator can't see the character cards only goals and assets

    It would be nice as the narrator to at least be able to see the character cards when Ending the Scene. I want to use a character I built to foreshadow the next scene, but I can't remember the exact title I used. Since he wasn't in the current scene, I can't see anything about him as I write the scene end.

    5 votes
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  12. Make the purpose of card stacks clearer.

    When adding cards to a scene, it's difficult to understand what the number of cards in a stack means -- either as narrator or player.

    As a narrator, I thought my players would be able to split the stacks. As players, they thought they'd be able to take as many as they wanted. Seems like the reality is between, where a player must take an entire stack if they take anything?

    3 votes
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    Thanks for this feedback. We used to have more language in the product explaining this but removed it because users complained it was too much. Guess we took it too far. :) We’ll figure out a better way to explain this!

    As for the specifics, a stack of cards can’t be divided. Each card in the stack is a time that the player can use it in a scene. So an Asset with 5 cards can be used 5 times before it is no longer available.

  13. Provide more guidance about narrative contributions

    I know it's early days, so I'm thankful for as much help as you already have. That said, it's really hard to play without some guidance about what sort of authority or liberty individual players are supposed to take with the narrative on their turns. It feels like a good way to play would be to make some short moves without playing cards to get a feel for a scene ("free roleplay" if you will) and then start making moves with mechanical punch. In any case, telling us how you play, or how you intend the game to be played…

    3 votes
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  14. URL detection

    There was just a URL pasted in a commentary window, which I had to copy and paste to see it. Would it be possible for URL detection in that and in the main flow? Perhaps automatically popping to another window?

    1 vote
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    Quite right. It’s not linked at the moment simply because we’re aggressively filtering out content that could be troublemaking (hacks, etc). We need to dial it back in this case.

  15. Provide for uploads via URLs as well as local files

    It would be nice if there was an option to paste a URL instead of always uploading an image. (I've gotten comfortable with Imgur's ease of pasting.)

    3 votes
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  16. Use a Flickr CC-Licensed search to suggest usable artwork

    Flickr offers a search API that allows you to constrain searches to Creative Commons License images. Given the right license, these should be okay to use in a game like Storium with derivative & original content uses.

    For what it's worth, I used to write some flash fiction on a site called ficly.com that did the same thing for story inspirations

    1 vote
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  17. Clarify how points work.

    At present, the engine tells you how many points you have left for a scene, as narrator. Might want to add some advice on holding points back to play later in the scene. Also, it's unclear whether or not I'm "supposed" to use all of those points in the current scene, or if that's the budget for multiple scenes. More clarity would be good.

    2 votes
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  18. 1 vote
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  19. Stock card images

    The cards associated with the stock worlds are all "missing image" icons - it'd tres keen if there were images associated with them.

    1 vote
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    Heh, we’ll they’re not really intended to be “missing images” (more like default art) but the fact that you interpret them as such is perhaps telling! :)

    We are definitely planning to provide more art choices. One of the goals of our upcoming Kickstarter campaign is to finance this!

  20. Speed up email notifications

    Storium is great! But it'd be nice if email notifications came quicker: right now our game is doing mostly lengthy posts, so it's not bad, but if we were going back and forth with short dialogue, it'd be cool to get those notifications immediately.

    2 votes
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