General

  1. Allow us to 'clean up' our own profiles.

    I'd like us to be able to, individually, edit which of our games show up on our profile.

    I was mostly concerned with the "Completed Games" list because there are games on that list which, for varied reasons, I do not think I've "earned", if that makes sense. As such, they don't reflect "me" as a writer.

    I brought this up on the following thread: https://storium.com/forums#/category/general/thread/409pvw

    On there, it was also suggested that there are games on the other lists that would be good to showcase, even if they were suspended, etc.

    So not exactly "hiding" our histories, just adding…

    48 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. lose 'nudges'

    Back in the day, when there were few communication options open to narrators, this may have been a really useful piece of functionality, so I'm absolutely not dissing the original decision to have it.

    But now that there are character comment areas, PMs, discussion areas and comment sections, allowing for a 'nudge' seems to just encourage narrators to use a non-communicative automated response when a message would do a much better job.

    Having spoken to some other folk, I've discovered that Storium users, on balance, find nudging to be irritating at best and at worst downright rude. If you think…

    30 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. True Shared Narration

    Single narration is great. And rotating narration adds a fun bit of chaos to proceedings...

    but there are times when two or more people want to narrate a story together... and while handing narration back and forth is perfectly functional... games with more than one regular or even semi-regular narrator would flow much more smoothly if we could share narration duties with someone right from the start without either handing back and forth or manipulating the rotating narration system to get that to work.

    So... yeah... another narration button in the game management screen would be great... that lets us…

    43 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. Let narrators give an Asset stack to multiple players at the same time

    There are often situations in which a narrator needs to hand an asset stack to multiple characters within the same move or put down multiple stacks of the same Asset/Goal for pick-up.

    If I wanted to give 3 players 1 of the same asset, the current process for that is:
    1. "Give"
    2. Select quantity (mouse clicks)
    3. Select the player
    4. "Confirm"
    5. (Repeat 3 times)

    It would be really helpful if we had checkboxes (or a Shift+Click) to select multiple players under "Choose a Player" in the "Give" pop-up so that things are more like:

    1. "Give"
    2.…

    5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Shared move

    Sometimes you want to make a dynamic move, for example, an action or conversation scene but it is too hard when you need to write sentence by sentence while waiting for the other player to react to your action or question.

    you need to add the possibility to make a shared move, that when it is published to people played in it.
    You can differ who is who by different colors on the "move bubble".
    Each player could play a different card and when they publish both cards are simultaneously played.

    Imagine a fight between two players in one move…

    40 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Linking Stories into a Series

    As Storium continues, it is possible people will want to link multiple stories into a continuity (or a "saga", perhaps?). We should give them the option to list links to the previous stories for people to be able to reference.

    81 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. Allow people to choose multiple different strength/weakness cards.

    Like, I find it weird that you can only chose one card to start with, but you get duplicates. You SHOULD get to chose multiple different cards.

    1 vote
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  8. Consequences: Negative Assets

    While positive assets serve as strengths that may be received through the story, there should also be an option to reflect injuries and the results of bad decisions that may come back to haunt the character.

    These "consequences", as the Fate system would call them, could be given just the same way as normal assets, and also offered for pick-up.

    One example for a situation where this would be useful:

    Character A, whose side story is to "get all the gold!", enters a trapped vault. If the player just plays the neutral side story card, they can advance the story,…

    94 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Have a "games played with you" section on profile

    When I'm looking at the games on a player's profile, it's often because I know I've played with them before but I can't recall in what game(s). Having a list of what games you've played together with them, including suspended games and games they've retired from, would cut down on search time immensely.

    13 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Several tiny intimate story combined creates one larger far-reaching story!

    After reading through the forum, I came upon a topic relating to free play and membership and it cites, "three people per story led to the most successful games". A statement I found informative, sparking a idea.

    The idea is simple, why not allow the creation of several self contained stories, each populated with three different people plus the host, inhabiting the same world/story space, with two unique
    mechanics, the first and second being, that each self contained story can choose to interact with one another and exchange people/players as long as its implicated within the plot.
    A additional optional…

    21 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Change the Speed of Play options

    Currently the 'speed of play' options are as follows:

    Casual: no expectations.
    Slow: at least 1 scene per week.
    Normal: 2-3 scenes per week.
    Daily: 1 scene per day.
    Fast: 2-3 scenes per day.
    Hardcore: as fast as you can go.

    Now, I'm a very engaged player/narrator - I check in multiple times a day, try to keep up with my tags as quickly as I can - and I have very, very rarely seen a game that runs at 2-3 scenes per week. 2-3 scenes per day isn't fast, it's nigh unheard of. Setting those as 'normal' or 'fast'…

    104 votes
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    under review  ·  12 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Add the ability to mark a character "completed" instead of forcing retirement

    Stories can end either by "suspension"--meaning they didn't actually reach a conclusion--or by "completion"--meaning that they did. But if a story is ongoing but a character has died or otherwise completed his story, currently the only option is for the player to retire or be retired.

    It would be cool to give narrators the option to mark a character "completed" rather than forcing retirement in these cases, and have Completed characters show up on the player's profile. (I think I'd keep it just as a narrator power, but not sure on that.)

    This can matter, as honestly a player having…

    174 votes
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    6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. The "Opposing Outcome" Challenge Card

    One way of promoting player vs. player interaction would be to introduce an "Opposing Outcome" Challenge Card. Unlike conventional challenge cards (with strong or weak outcomes), an Opposing Outcome Challenge would be used by players to determine which of two mutually exclusive outcomes take place. The accompanying image shows what two of these cards might look like.

    The challenge presents two alternative Courses Of Action. These COA’s might be in the form of two choices (administer conventional medicine or an untested experimental vaccine in a medical game; reason with a creature/monster or attack it in a sci-fi/fantasy game; voting for…

    175 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Allow narrators to start new games with characters from the old one

    Sometimes in a game you reach a point where it would be dramatically appropriate to end the story, but would like to allow players to carry on later with characters as they were. I'd like a function that would allow you to end a game but start a new one with those characters, complete with all cards they had at the end of the last one.

    Alternately, make it possible to start the chapter numbering over in the same game when a dramatically appropriate end point has been reached.

    55 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Ability to search games, users, and worlds

    A way to search the existing games more efficiently than going down the list 5-10 at a time would be a great idea. Some of the games featured in the Kickstarter info, I'd like to check out.

    690 votes
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    planned  ·  33 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Allow narrators to pick NPC characters for scenes without making them obstacles.

    Narratively, I'd like to pick NPC characters that are currently in a scene and not have to make them all obstacles for the players. Perhaps I have three jungle explorers that I want my player to talk to, in order to get needed information. I'd like to be able to include all three NPC explorers as characters in the scene (with their pictures and such). But make the obstacle more general with a separate card.

    946 votes
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    under review  ·  32 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Character Relationship Cards

    I would like to see cards that establish relationships with other player characters that you could then call on to address challenges. This would integrate the player characters better and allow for more player interactions.

    620 votes
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    34 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Narrator Pause Button

    It would be nice to have a way for the Narrator to pause the ability to make moves in a scene until they are ready to allow the action to continue. This way they could pause the scene after someone makes a really disruptive or 'dick' post and then 'resume' once it is straightened out without having the moves continue roughshod along making it impossible to reverse something.

    494 votes
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    20 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Allow co-operative narration and world building

    I'm sitting here with my girlfriend while she's setting up a custom game. And since we both know what this is about, things would be so much easier if we could both edit the same things. But right now you can only have one narrator. It would be nice if a narrator/creator could invite other people to share their editing abilities. Co-GMing is hardly a new thing, and I'd assume eventual world building will be much easier to do with two or three people than alone.

    Thank you for your time.

    389 votes
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    under review  ·  8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Permit mutually-exclusive obstacles to allow greater player choice

    Right now, all the players are, by default, on the same "side" in all conflicts. Allowing the Narrator to set mutually-exclusive obstacles will let players use Storium's mechanics to work at cross-purposes.

    I know that a Narrator can set two Obstacles and end the scene manually when one is met. I think implementing this as a Narrator-side choice from the beginning will allow more dynamic stories.

    369 votes
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    under review  ·  9 comments  ·  Flag idea as inappropriate…  ·  Admin →
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