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  1. Let narrators give an Asset stack to multiple players at the same time

    There are often situations in which a narrator needs to hand an asset stack to multiple characters within the same move or put down multiple stacks of the same Asset/Goal for pick-up.

    If I wanted to give 3 players 1 of the same asset, the current process for that is:
    1. "Give"
    2. Select quantity (mouse clicks)
    3. Select the player
    4. "Confirm"
    5. (Repeat 3 times)

    It would be really helpful if we had checkboxes (or a Shift+Click) to select multiple players under "Choose a Player" in the "Give" pop-up so that things are more like:

    1. "Give"
    2.…

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Linking Stories into a Series

    As Storium continues, it is possible people will want to link multiple stories into a continuity (or a "saga", perhaps?). We should give them the option to list links to the previous stories for people to be able to reference.

    78 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  3. Allow people to choose multiple different strength/weakness cards.

    Like, I find it weird that you can only chose one card to start with, but you get duplicates. You SHOULD get to chose multiple different cards.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Consequences: Negative Assets

    While positive assets serve as strengths that may be received through the story, there should also be an option to reflect injuries and the results of bad decisions that may come back to haunt the character.

    These "consequences", as the Fate system would call them, could be given just the same way as normal assets, and also offered for pick-up.

    One example for a situation where this would be useful:

    Character A, whose side story is to "get all the gold!", enters a trapped vault. If the player just plays the neutral side story card, they can advance the story,…

    94 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Several tiny intimate story combined creates one larger far-reaching story!

    After reading through the forum, I came upon a topic relating to free play and membership and it cites, "three people per story led to the most successful games". A statement I found informative, sparking a idea.

    The idea is simple, why not allow the creation of several self contained stories, each populated with three different people plus the host, inhabiting the same world/story space, with two unique
    mechanics, the first and second being, that each self contained story can choose to interact with one another and exchange people/players as long as its implicated within the plot.
    A additional optional…

    21 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Change the Speed of Play options

    Currently the 'speed of play' options are as follows:

    Casual: no expectations.
    Slow: at least 1 scene per week.
    Normal: 2-3 scenes per week.
    Daily: 1 scene per day.
    Fast: 2-3 scenes per day.
    Hardcore: as fast as you can go.

    Now, I'm a very engaged player/narrator - I check in multiple times a day, try to keep up with my tags as quickly as I can - and I have very, very rarely seen a game that runs at 2-3 scenes per week. 2-3 scenes per day isn't fast, it's nigh unheard of. Setting those as 'normal' or 'fast'…

    101 votes
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    under review  ·  12 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Add the ability to mark a character "completed" instead of forcing retirement

    Stories can end either by "suspension"--meaning they didn't actually reach a conclusion--or by "completion"--meaning that they did. But if a story is ongoing but a character has died or otherwise completed his story, currently the only option is for the player to retire or be retired.

    It would be cool to give narrators the option to mark a character "completed" rather than forcing retirement in these cases, and have Completed characters show up on the player's profile. (I think I'd keep it just as a narrator power, but not sure on that.)

    This can matter, as honestly a player having…

    172 votes
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    6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. The "Opposing Outcome" Challenge Card

    One way of promoting player vs. player interaction would be to introduce an "Opposing Outcome" Challenge Card. Unlike conventional challenge cards (with strong or weak outcomes), an Opposing Outcome Challenge would be used by players to determine which of two mutually exclusive outcomes take place. The accompanying image shows what two of these cards might look like.

    The challenge presents two alternative Courses Of Action. These COA’s might be in the form of two choices (administer conventional medicine or an untested experimental vaccine in a medical game; reason with a creature/monster or attack it in a sci-fi/fantasy game; voting for…

    175 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Allow narrators to start new games with characters from the old one

    Sometimes in a game you reach a point where it would be dramatically appropriate to end the story, but would like to allow players to carry on later with characters as they were. I'd like a function that would allow you to end a game but start a new one with those characters, complete with all cards they had at the end of the last one.

    Alternately, make it possible to start the chapter numbering over in the same game when a dramatically appropriate end point has been reached.

    55 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Ability to search games, users, and worlds

    A way to search the existing games more efficiently than going down the list 5-10 at a time would be a great idea. Some of the games featured in the Kickstarter info, I'd like to check out.

    690 votes
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    planned  ·  33 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Allow narrators to pick NPC characters for scenes without making them obstacles.

    Narratively, I'd like to pick NPC characters that are currently in a scene and not have to make them all obstacles for the players. Perhaps I have three jungle explorers that I want my player to talk to, in order to get needed information. I'd like to be able to include all three NPC explorers as characters in the scene (with their pictures and such). But make the obstacle more general with a separate card.

    946 votes
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    under review  ·  32 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Character Relationship Cards

    I would like to see cards that establish relationships with other player characters that you could then call on to address challenges. This would integrate the player characters better and allow for more player interactions.

    620 votes
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    34 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Narrator Pause Button

    It would be nice to have a way for the Narrator to pause the ability to make moves in a scene until they are ready to allow the action to continue. This way they could pause the scene after someone makes a really disruptive or 'dick' post and then 'resume' once it is straightened out without having the moves continue roughshod along making it impossible to reverse something.

    494 votes
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    20 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Allow co-operative narration and world building

    I'm sitting here with my girlfriend while she's setting up a custom game. And since we both know what this is about, things would be so much easier if we could both edit the same things. But right now you can only have one narrator. It would be nice if a narrator/creator could invite other people to share their editing abilities. Co-GMing is hardly a new thing, and I'd assume eventual world building will be much easier to do with two or three people than alone.

    Thank you for your time.

    389 votes
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    under review  ·  8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Permit mutually-exclusive obstacles to allow greater player choice

    Right now, all the players are, by default, on the same "side" in all conflicts. Allowing the Narrator to set mutually-exclusive obstacles will let players use Storium's mechanics to work at cross-purposes.

    I know that a Narrator can set two Obstacles and end the scene manually when one is met. I think implementing this as a Narrator-side choice from the beginning will allow more dynamic stories.

    369 votes
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    under review  ·  9 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. export function

    HI,

    sorry, this may be redundant but is there a function for exporting finished games/stories as pdf for archival purposes? I'm hosting a side-campaign of an original rp here, and this would be killer for our group - so that other members can catch up and for my personal reference as a dm.

    303 votes
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    planned  ·  23 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Custom Card Bank

    Allow custom cards made by the narrator to be tied to the narrator and used for new games. Allow narrator to pick and choose from previous custom cards when creating a new game. Allow narrators a venue to trade cards or ideas for cards.

    322 votes
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    under review  ·  10 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Invite other player(s) to review move draft and suggest edits

    Sometimes we have to "take control" of another player's character in our moves... it would be nice to be able to invite specific players to review the move draft and allow them to suggest edits. We should allow unlimited iterations of drafts/review/edits.

    This feature will also allow two players to build a dialogue.

    I've previously used Google Docs for this, but I think it's better if I don't have to share my Google account to every Storium player I have to collaborate moves with. :)

    19 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  19. Export characters to different stories

    It would be super neat if characters could somehow be "exported" from a concluded story for inclusion in a different story.

    So say I've got a character, Alice in a game, playing happily for ages, and you've got a character, Bob in another game, playing happily for ages. We decide we want our friend Eve to start a new game with our old characters- rather than starting a new "level 1" character, it would be cool to bring over the old character's deck into a new game.

    Yes, I know this is not trivial. :)

    243 votes
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    16 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Player vs player conflict

    There doesn't seem to be any way to have player vs player conflict. I mean I could create an obstacle, but that seems to be a little ... flat? There really isn't any benefit or penalty to the players other than just ... kind of being there?

    Thoughts:
    Be able to add characters to the character or conflict system.
    Be able to give up character's items and plot cards as possible rewards for winning.

    200 votes
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    under review  ·  22 comments  ·  Flag idea as inappropriate…  ·  Admin →
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