General
1027 results found
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image dropping for game setup
I like to keep image banks in Evernote (as a narrator it's a neat way to keep your notes) and having image dropping would let me move the files over very easily.
Obviously not a priority, but something that would be really useful for varrious reasons.
Thanks!
1 vote -
Completing a challenge is largely a matter of timing
It seems like having the last player to play a card on a challenge win control of the scene's completion makes it largely a function of who is online and posting at the right time, not the person that made the best contribution to the challenge. I suggest an alternate completion scheme (that perhaps the narrator can choose (on game startup), the 'classic' finishing the challenge or the 'new' best completion. 'Best' would require more work for the narrator, however, as once a challenge was completed they would select the player that made the best contribution to the scene to…
2 votes -
Have custom dictionaries for autocorrect
The ability to add words to the autocorrect dictionary which would apply for all players in a story/world would be really handy.
A nice extra would be having character names automatically added when the character is created - I set up a test game with a friend and his character name kept getting autocorrected to something else which was mildly annoying after the first couple of times.
Sorry if this exists and I failed to notice.1 vote -
Problem in the narrator cards
One of the narrator characters on the game I'm in has a long-ish description. The "flip the card" button shows the other side, but the text continues and is cut off by the window; there's no scroll, and selecting via arrow key combinations doesn't work in the text display window.
Either a "pop out full description" button or a thin scrollbar on too-long descs would be a good thing.
1 vote -
Allow characters to @ each other in the scene description.
Like an issue on GitHub, where I can reference another user on the repo, by @ing a character, I can poke them more directly into action.
4 votes -
Non player characters
You should be able to create non player characters to accompany players. This would enable the narrator to speak from two different directions which is hard to do in a scene continuation.
1 vote -
Outcome colors aren't color-blind friendly
The colors used to denote a strong and weak outcome look very similar to someone with protanopia, like me. Uncertain is pretty distinct, but strong and weak look almost identical. This is why I'm generally not a fan of using red and green to represent opposing concepts.
2 votes -
Provide a way to export our card sets WITHOUT ART
I know that sooner or later you're going to add the ability to export our card sets from our custom created worlds. I'd like there to be an option in that export to strip the art out. We're not necessarily always careful about using "legit" art in our private games, and we wouldn't want to get in trouble for distributing it, especially if we're selling the worlds. So if we're planning to distribute our cards publicly, it would be nice to have an option to export them without the art.
1 vote -
This medium seems perfect for online "Powered by the Apocalypse" games.
Just a few tweaks, like player bond cards and "move" cards and it could work.
2 votes -
Allow world creators to give out passes to their worlds
If I create a premium story world, I'd like to be able to give out passes that people can use instead of paying for the content. This would be useful for Patreon perks, contest prizes, etc.
3 votes -
Allow greater text formatting in the Strong/Weak Result areas.
Right now everything is stripped of returns and the like.
1 vote -
Recent Activity Feed
Add a recent activity feed on the story page.
You already send emails when someone edits a response or character, why not just add an activity feed right below the commentary? I'm not always on my email and sometimes it can be hard to tell when someone has made an edit to their move. It would be really nice to see a live updating feed of recent activities so I know if someone made a move or an edit.
6 votes -
Allow players to perform retrospective (feedback) after the close of a scene.
With the close of the scene, allow all players to give feedback about the scene. I think the retrospective could be simple as a sprint retrospective:
- What should the group "start doing"
- What should the group "stop doing"
- What should the group "continue doing"
3 votes -
Scroll down the cast list
Because of my tiny scene, I can't access the full cast list. It would be great if we could scroll down.
2 votes -
Easier commentary scolling
I am finding it really hard to read through the commentary as my scene is small enough that I'm only seeing a couple of comments, and the scrolling bar tends to jump pass comments when there is a lot of them.
4 votes -
World description popup
On the join game screen, when I'm looking over the material the narrator has published, it would be very nice to be able to click the name of the Starter World and have that pop up a description of the world to better inform my character creation.
1 vote -
Mobile game use
When using my iPhone if I'm not in safari for a while it logs me out even when I select keep me logged in. I'm not sure if this is something with the software or if it's unique to my phone.
1 vote -
2 votes
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Get permission to set stories in Bordertown
An amazing shared world, and the series that largely invented the urban fantasy genre. Bordertown is a town that sits halfway between our world and the world of the fae, where runaway humans and punk elves go to make their fortunes. I think Storium was made for Bordertown stories. I was all about to start a Bordertown game, when I read that there would be copyright issues. Could you make it a stretch goal, or a module we could pay extra for? More info about the books at: http://bordertownseries.com/index.html
1 vote -
Extra information on Join Game page
It would be nice to be able to see some details about the decks used before joining a game. Character decks, if it's a stock deck,certain cards chosen by the GM to enticingly reveal...
4 votes
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