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  1. Change notifications to display character name

    In the notifications side bar (and the update emails, for that matter), I'd rather see the character name than the player's handle.

    "The Captain" made a move in <GAME>

    rather than

    @willow made a move in <GAME>

    1 vote
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  2. Better scrolling on the comments

    If you miss a chunk of comments, it's kind of hard to scroll in small increments to read them.

    1 vote
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  3. Scale Refreshes

    Refresh is a really interesting thing to happen to a character, and it'd be awesome to have that happen faster early on - by my experience, it takes a couple of weeks before first refresh.

    What if at character creation, you got 1 Strength card, 1 Weakness and 1 Wild each.

    At first refresh, you pick up your 2 S, 1 W, where the new S card is a copy of any of the cards you played (so you could have more of your starting S, or more of your Wild S.)

    At second refresh, you take 2 S, 2…

    3 votes
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    under review  ·  1 comment  ·  Admin →
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  4. App

    When things are a little further along, an app or mobile version would be amazing.

    1 vote
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  5. Group pool goal cards

    I think that instead of dropping several stacks of shared goal cards, there should be a group pool of cards for pcs to pursue a shared goal.

    1 vote
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  6. Fanmail

    Some games (such as Prime Time Adventures) have a mechanic whereby players can give out fanmail to their favourite contribution by another character to a scene. It occurs to me that Storium would be an ideal platform for a mechanic like that.

    Players could award one fanmail per scene to any player other than themselves, which mechanically would take the form of a wild strong card.

    1 vote
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  7. freeze characters

    if a character gets into a situation that they cannot get out of by themselves. The narrator should be able to freeze them so they cannot move until another character helps them.

    1 vote
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  8. Open game info in a new tab/window when creating a character

    Rather than clicking the "view game info" and having to then go back and forth reloading each page each time within the same tab/window when double-checking you're not (for example) picking the same nature as an existing character, it would be really handy to have the game info pop into a different tab, for easier comparisons.

    0 votes
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  9. finalize character option: Apply to join/Review Character

    this is more a question than a suggestion. I have yet to complete a character, but if I had started the process I see the Apply button changes to Review Character. Does the narrator see this work-in-progress? I don't want to leave people hanging if I had only been playing around with the options, or had decided not to join.

    1 vote
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  10. On the Ending the Scene dialogue the narrator can't see the character cards only goals and assets

    It would be nice as the narrator to at least be able to see the character cards when Ending the Scene. I want to use a character I built to foreshadow the next scene, but I can't remember the exact title I used. Since he wasn't in the current scene, I can't see anything about him as I write the scene end.

    5 votes
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  11. Wordcount

    It might be useful in the text area where we enter the narration to include a word counter - I personally would prefer to use the "average word count based on number of letters" instead of an actual word count, but either would be useful just to gauge our output.

    1 vote
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  12. Add more cards to asset stacks later

    I'd like to be able to add cards to an already existing stack a player already has in his inventory. Let's say he has "Gems x5" right now, and he finds one more. I'd like to be able to add another card to his stack, so he now has "Gems x6". Only way I can do that now is to give him an entirely new stack.

    1 vote
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  13. searchable cards

    When you grow your story with your players, over time you can amass quite a number of cards. It can be bothersome to find the cards you need. A text search / filtering mechanism that limits the cards you see down as you enter a text you are searching for would be very helpful.

    3 votes
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  14. allow assets to be attach to natures

    In some worlds when players choose certain natures, the narrator may want to given certain assets to them. For example a player plays a knight I may want to give him sword, shield, armor, and horse automatically.

    0 votes
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  15. Private story notes

    Describing reasons for existance, future plot ideas, in general things that should be hidden from players.

    3 votes
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  16. Cards text should go inline with the text for better reading and gameplay flow

    The cards are interesting UI elements but make for a disjointed story experience.

    1 vote
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  17. Allow players to diversify Strengths and Weaknesses at Character Generation.

    The current system for selecting Strengths and Weaknesses is interesting, but certain advanced players might want the option to create slightly more nuanced characters from the get go. It would be interesting (as an advanced option) to allow players to begin character generation as if they've already experienced a refresh, allowing them to fill in each strength and weakness card individually.

    10 votes
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  18. Add more space above the images

    Just some buffer between the tag at the top and the image so that images that don't have a great deal of head room as still visible. maybe move the image placeholder down below the tag so the whole image is visible?

    1 vote
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  19. Global Card Archive

    Allow all cards you - as a narrator or player - edited (i.e. by adding an image and description) to be moved into your personal "card archive" that you can use when creating/editing a world or character. Same with characters you have created - much like the "choose" character screen in a video game.

    1 vote
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  20. Poke filtering

    Just to let you know, the poke message suggests that only those who hadn't moved would be emailed the 'poke' but it was received by those who had moved.

    1 vote
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