General

  1. Use a Flickr CC-Licensed search to suggest usable artwork

    Flickr offers a search API that allows you to constrain searches to Creative Commons License images. Given the right license, these should be okay to use in a game like Storium with derivative & original content uses.

    For what it's worth, I used to write some flash fiction on a site called ficly.com that did the same thing for story inspirations

    1 vote
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  2. Change "move" to "act"

    It's strange to see "This character moved" when there's no movement either literal or metaphorical (except "moved the story forward" but that's a stretch). I get that you're playing up storium's nature as a game, but you can use the word 'act,' still feel like a game, but not remove players from the flow of the story.

    1 vote
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  3. Clarify how points work.

    At present, the engine tells you how many points you have left for a scene, as narrator. Might want to add some advice on holding points back to play later in the scene. Also, it's unclear whether or not I'm "supposed" to use all of those points in the current scene, or if that's the budget for multiple scenes. More clarity would be good.

    2 votes
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  4. Error message with renaming an asset with just one card

    As a reminder to those who forget or are learning the system, when seeing the "rename card" button and it's grayed out, it's not immediately intuitive why. You have to remember that rule. Could you add an indicator to remind the user why the asset is grayed out? At first, I thought it might have been a bug because I used the card, then removed it, and maybe some flag was set that prevented renaming. Or maybe it was an option that the narrator has to keep a card from being renamed.

    1 vote
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  5. Make buttons clickable on mobile safari

    I was using my phone to make a move but when I went to the dialog to pick an item I could not hit the "send" or "ok" button (forget the button label) after picking something for my character to pick up.

    1 vote
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  6. 1 vote
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  7. 1 vote
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  8. Stock card images

    The cards associated with the stock worlds are all "missing image" icons - it'd tres keen if there were images associated with them.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Heh, we’ll they’re not really intended to be “missing images” (more like default art) but the fact that you interpret them as such is perhaps telling! :)

    We are definitely planning to provide more art choices. One of the goals of our upcoming Kickstarter campaign is to finance this!

  9. Use the Prismatic Art Collection as a source for fantasy avatars

    I love that you want players to only use images for which they have permission and rights for avatars - but the reality is the vast majority of us have no access to such images. This wouldn't be a problem except that avatars are required for characters.

    I see there's already a plan to include a gallery of avatars in a future update; I'd suggest for fantasy worlds it'd be worth checking out the Prismatic Art Collection. It has characters of a variety of genders and ethnicities, all released under a Creative Commons license.

    You can find the collection here: …

    2 votes
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  10. Rearrange moves and past moves

    In writing my move, I'm having to scroll up and down quite a bit to refer to the opening scene details and past moves. Perhaps moving the "Your move" box to below "Commentary" would help.

    I fully admit that this might not be an ideal layout.

    1 vote
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  11. Speed up email notifications

    Storium is great! But it'd be nice if email notifications came quicker: right now our game is doing mostly lengthy posts, so it's not bad, but if we were going back and forth with short dialogue, it'd be cool to get those notifications immediately.

    2 votes
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  12. add a homepage for games in which I am a player.

    As games grow, it would be really useful to be able to click on the game I play in and, instead of being brought directly into a scene, instead be brought to the game's homepage. The homepage would be the name, game blurb, list of player characters, and then the list of scenes within that game. That will also make it easy to go back and reread things that have happened, keep up with scenes in which I am not playing, and refresh myself on character bios.

    I do really like the "play" button attached to games I belong to,…

    6 votes
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  13. Allow me to move the character description modal

    When I'm creating a character, and it's time for me to enter a description, the modal window obscures some of the cards I've chosen, making it tough for me to refer back to them whilst describing.

    1 vote
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  14. Change the Subplot card icon

    I'm not a fan of the pennant icon for Subplot. It doesn't seem to speak "I AM A SUBPLOT" and it's a little too close to the Goal icon.

    Perhaps something like a bent arrow, forked path, or detour sign might more clearly identify what it represents.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the feedback, I totally see what you mean. We really struggled with this icon because Subplot cards are functionally VERY similar to Goal cards — they are both things that your character is working towards, and in both cases you earn a reward once you play all the cards.

    That said, agree that the similarity could be confusing. We’ll give this more thought, and really appreciate the suggestions.

  15. Call out that players can't play cards without an obstacle in the scene.

    I created my first scene entirely with goal cards, which confused players who wanted to play cards from their hands. If I understood that obstacles allowed / forced card play, and they understood that no obstacle meant no cards were allowed / required, that would have made the opening scene smoother.

    1 vote
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  16. Movable request revisions dialog

    When requesting revisions, you can't see the original text, since the Request Revisions pop up is directly over it.

    Maybe have it appear off to one side or as a movable dialog?

    1 vote
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  17. Please don't limit us in Alpha 2 or other updates

    The rules you described for Alpha 2 are neat, but not at all how we've been running our games. Please consider giving us tools, suggestions on how to use the tools, but also many alternate ways to use those tools. That's the best way you can build the biggest most diverse community. For example in my games cards are like criticals, plain and simple. You couldn't have done it before? With a card now you can. Couldn't have seen the clue? With a card now you can. I don't like the idea of players closing the story as they don't…

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →

    Thank you for the honest comments and for caring enough to write us about your concerns!

    When Alpha 2 launches existing games will be unaffected and unchanged, so your existing games will keep working exactly the way they have been, no need to fear.

    New games will use the new Alpha 2 rules. When they’re ready I hope you’ll want to give the new rules a try and let us know what you think!

  18. Commentary comment box too small

    On the main page for our game. This is about the Commentary area on the right side of the screen.

    The box should be expanded down more or at least grow as I type. It doesn't show very much while I'm entering in Text.

    29 votes
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  19. "Like"-ing moves, scenes, characters, etc.

    I think that it would be neat if there was a like button on moves, so that you could show other players when you liked what they were doing without having to write a comment.

    It would be gratifying way of telling people to "do more of this".

    34 votes
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  20. Let players award Karma to each other

    Karma does well at encouraging players to write setbacks and complications for their characters. But there are other kinds of awesomeness that deserve reward! It's pretty clear the "Adjust Karma" option is not intended for that sort of thing, so what if there were an "attaboy" mechanic by which players could award Karma to each other for moves they really enjoyed?

    I'm thinking the Narrator could define a number of awardable Karma points per chapter, either per player or in a shared pool. Then by way of a "like" button of sorts on moves, players can zing Karma to each…

    103 votes
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    13 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Great suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.

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