General

  1. Crop Larger than Image

    Like most image uploaders, users cannot "crop" an image to a size wider than the original. I think it'd be nice to be able to crop WIDER than the source image, filling the new space in with white, so that I can upload a square image and make it FIT inside the oblong space provided for any of the card images.

    2 votes
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  2. Replace Icons with Thumbnails

    Storium does a great job encouraging you to find evocative images to add to cards. But you can't see the image unless you click on the card. I put the effort into finding the right image, I want that image to replace the little target/bag/flag icon so I know the players won't miss it and will see that there's something new when I make an update.

    3 votes
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  3. Improve keyboard accessibility

    I try to not use the mouse as much as possible; keyboard centric navigation is easier for me. While I can tab around, being able to cmd-enter in text fields (à la Github) would be really nice.

    2 votes
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  4. add a "direct to narrator" action.

    Not all players are going to be cooperative and it might make for an interesting story if players could do actions the other players can't see. ie. Sneaky stuff.

    If there is a way to do this already and I haven't seen it, I would love to know.

    btw...I love this site. Great idea!

    1 vote
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  5. 1 vote
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  6. Add a new type of story card called "Tone".

    The Narrator can specify that the tone be "spooky" or "upbeat" or something and then players could award karma to players who hit that tone perfectly.

    1 vote
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  7. Highlight Location Descriptions

    It's very easy to miss the description of a new location. Since these cards aren't challenges, there's no incentive to click on and read them. I think the text for locations should be visible under the image without clicking.

    1 vote
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  8. Provide more guidance about narrative contributions

    I know it's early days, so I'm thankful for as much help as you already have. That said, it's really hard to play without some guidance about what sort of authority or liberty individual players are supposed to take with the narrative on their turns. It feels like a good way to play would be to make some short moves without playing cards to get a feel for a scene ("free roleplay" if you will) and then start making moves with mechanical punch. In any case, telling us how you play, or how you intend the game to be played…

    3 votes
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  9. Display outcome of cards on the Manage your game page

    It would be handy to see what the challenge and character card's outcomes were so we could have an overview of how these will play out in the game.

    really enjoying Storium so far though - thanks!

    1 vote
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  10. URL detection

    There was just a URL pasted in a commentary window, which I had to copy and paste to see it. Would it be possible for URL detection in that and in the main flow? Perhaps automatically popping to another window?

    1 vote
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    Quite right. It’s not linked at the moment simply because we’re aggressively filtering out content that could be troublemaking (hacks, etc). We need to dial it back in this case.

  11. Provide for uploads via URLs as well as local files

    It would be nice if there was an option to paste a URL instead of always uploading an image. (I've gotten comfortable with Imgur's ease of pasting.)

    3 votes
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  12. Options for various cards to be dropped

    So, you have two out comes. Weak or strong. Instead of having just one pool of cards that the players can draw from, why not tie them to the outcome. You get X,Y,Z for a strong outcome, but just X,Y for the weak one (or even A,B).

    Gives the players something to shoot for, when they decide what cards they want to play

    1 vote
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  13. Commentary notification improvement

    When I get an email notification of new commentary, I want to respond to that email and have it appear in the thread, mostly because the text of the comments are in the email. Just found out that doesn't work. :)

    Alternatively, you could remove the text and make the email just an informational update like the move email notifications.

    4 votes
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  14. provide option to include your own comments/moves in Notifications.

    Sometimes there is so much activity shown in my Notifications that it's difficult to keep track of when certain comments or moves happened in relation of my own comments and moves. It would be nice to have the option to show my own comment/move notifications among all of the others in my feed.

    3 votes
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  15. Notifications for My Moves

    I'd love to see my own moves in the notifications log; it would help me quickly see if I had responded to the moves already listed. Otherwise I have to check the timestamp and think back, "Did I respond in that story within the last three hours?"

    1 vote
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  16. Use a Flickr CC-Licensed search to suggest usable artwork

    Flickr offers a search API that allows you to constrain searches to Creative Commons License images. Given the right license, these should be okay to use in a game like Storium with derivative & original content uses.

    For what it's worth, I used to write some flash fiction on a site called ficly.com that did the same thing for story inspirations

    1 vote
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  17. Change "move" to "act"

    It's strange to see "This character moved" when there's no movement either literal or metaphorical (except "moved the story forward" but that's a stretch). I get that you're playing up storium's nature as a game, but you can use the word 'act,' still feel like a game, but not remove players from the flow of the story.

    1 vote
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  18. Clarify how points work.

    At present, the engine tells you how many points you have left for a scene, as narrator. Might want to add some advice on holding points back to play later in the scene. Also, it's unclear whether or not I'm "supposed" to use all of those points in the current scene, or if that's the budget for multiple scenes. More clarity would be good.

    2 votes
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  19. Error message with renaming an asset with just one card

    As a reminder to those who forget or are learning the system, when seeing the "rename card" button and it's grayed out, it's not immediately intuitive why. You have to remember that rule. Could you add an indicator to remind the user why the asset is grayed out? At first, I thought it might have been a bug because I used the card, then removed it, and maybe some flag was set that prevented renaming. Or maybe it was an option that the narrator has to keep a card from being renamed.

    1 vote
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  20. Make buttons clickable on mobile safari

    I was using my phone to make a move but when I went to the dialog to pick an item I could not hit the "send" or "ok" button (forget the button label) after picking something for my character to pick up.

    1 vote
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