Allow attaching "rule systems" to a game
Imagine having slightly different mechanics available. For example, maybe to play a strength card a player must spend a Fate point. But if they play a weakness card they get a Fate point. And they start a story out with X fate points. When you start a game you could "attach" this alternate rule card to the game, or another one that someone comes up with to adjust how games are played.
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Carl Anderson
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