Allow narrators define non-objective "goals" in a scene that reward players roleplaying
Midway through a scene, https://storium.com/game/the-tarland-mystery/chapter-1/scene-1, the players had successfully saved the train so I wanted to entice them to post entries that added to the story in colorful ways (e.g. Having a good time, getting tipsy, talking with a stranger). The stuff that really gives life to the adventure.
So I laid out goal cards for them to pick up. But really what I wanted to do was create an objective that did not require for them to play a card. Simply write add an entry that encompassed one of those objectives. When they post they would say that this was their attempt of accomplishing the objective and they would be rewarded with a "Wild Card" for it.
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AlwaysAPrice commented
Drat! I'm in that game and I didn't even notice those Goal cards were there 'til I saw this and went back to double-check, I just went off the sidebar commentary and wrote in a couple creepy weirdos that now I see I could have played Make A Friend off of. At any rate, good idea, an option I know I'd like to make use of when I start narrating something. Actually, I think all they'd need to do is allow narrators to create 0-card Challenges that are marked resolved as soon as someone addresses them with a move.