Character Class/Profession cards
Sometimes a character's class or profession can define their very nature... but other times, it is simply one facet of that character. I feel there should be an optional set of cards that the Narrator can choose whether or not to use for their story that would serve this purpose.
This would make it IMMENSELY easier for people to translate the character creation systems of some of their favorite TableTop RPGs into this setting... some like Numenera really can't function without this additional kind of card as on top of character class, that game has "focuses", which isn't simply something your character is really good at, or something only they can do... in Numenera, a focus can also define how interactions with that character will work.
For instance... there's the "Murders" focus, which means your character is a murderer and is good at it... but taking this on also means one other PC MUST know your secret. Or "Works Miracles", where you do all kinds of healing and mystical 'miracles', in that one, you pick another PC and that PC will believe that your character is the Messiah.
That was one specific example, but in general, adding this option would free up the Nature cards to be used for something other than profession or character class (with some of the genre stuff, this is what they are most often used for, ESPECIALLY with attempts at translating Tabletop RPGs to here). A character class or profession card would be there to give players and narrators an idea of what to expect from a character on a practical or tactical level, while I feel nature should be about something deeper than that.
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A Rogue Spirit commented
I sincerely like this idea. It will open up more options for the players and narrators. I know Nature cards are technically supposed to cover this but It would be nice to have additional category options for creation. Race, Class, powers, etc.