Dual Strength/Weakness Cards
Certain traits could be detrimental in some cases, but helpful in others. For example, say you want your character to have "Brutal Honesty" where they always tell the truth no matter how harsh it is. In some challenges, that will be hurtful as you insult characters, but other times, the person may appreciate your honesty.
Not exactly sure how that would work mechanically. Maybe it is a "neutral" card that the narrator decides whether its a Strength or Weakness when played. Or, maybe it flip-flops (is a Strength when first played and then a weakness the next time).
Either way, I think it would be a fun way to represent character traits and personality quirks that are not clearly black or white.
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Joel commented
It would be cool if every Character Trait had a duality, and when it came time to play the trait... the player would have the ability to choose if that trait is Strong or Weak.
Say, during set-up, rather than choosing 1 Strength and 1 Weakness, you must choose two neutral traits for your character. Let's say, for my character: Cunning and Proud. There are times when being Cunning will be beneficial and other times that it'll be a turn-off. But, as the player, I have the power to decide how these personality trait affect the story.
Then, to make sure there's balance, there would still be a limit of having to play 4 Strong and 4 Weak cards before refreshing them. You're just not limited to what trait is strong and what is weak.