Set Moves as Dialogue
Moves consisting of only dialogue between characters seem disproportionately large next to normal moves, as each person needs to make a move for their next spoken line. A simple solution could be to set a Move as a "Dialogue move" and adjust the CSS formatting around it to be more compact. An advanced method to handle it could be by instituting "Dialogue Trees" that characters can select to use when marking a move as "Dialogue" with each tree grouping the dialogue together into one move's space.
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Rob Justice
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