Allow Narrators to take "auto actions" under certain conditions.
Like, for example, "Halt game when character X posts," if that player has been disruptive to the plot in the past and the narrator wants to make sure they don't go too crazy. Or "Close challenge A when challenge B is completed" and "Close challenge B when challenge A is completed" to allow for mutually exclusive challenges. This would be good for Narrators who's schedules don't align with their players or want to create more dynamic scenes.
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Grant
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