Implement counters/tokens for keeping track of numbers of things
Card mechanics are useful inside challenges but are not always useful for keeping track of certain details that are important to the story but don't directly drive the plot.
Cards can only be played as part of a challenge and there are only so many challenge points available for each scene.
My idea is to implement Counters (or Tokens) which are not played directly but are used to help Narrators and Players keep track of something, such as 'shots fired', items in an inventory, 'health points', 'mana points', or anything else there might be one or more of.
Each player in the story (including the Narrator) would have the ability to create arbitrarily named Counter stacks which they have the ability to increment or decrement as needed. The player could choose to make the stack visible or hidden to other players (hidden by default). Only the player who created the stack would have access to change the stack.
To preserve system resources, there could be a limit on the number of stacks that a player can have in a single game at any given time. They could choose to delete stacks at any time to make room for others. There could be a cap on the size of the stacks; anything over 25 would probably be excessive for Storium.
This seems to be an excellent compliment to the card mechanics to be able to extend the game rules to accommodate host rules without adding a lot of unnecessary complication.