Bluegeek
My feedback
8 results found
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76 votes
Thanks for the suggestion, we’ll put this on our list…
Bluegeek supported this idea · -
9 votesBluegeek supported this idea ·
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369 votesBluegeek supported this idea ·
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178 votes
This is a super interesting idea, thank you for sharing it! We will put it in the mix ideas we’re experimenting with.
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58 votes
An error occurred while saving the comment Bluegeek commentedI like part of the idea, but have reservations about two things:
> Assign/move characters to sub-scenes.
The players should be able to freely decide which sub-scene they are taking part in at any given time, subject to Narrator revision. We shouldn't need additional UI controls for that. Just let the player select the sub-scene card when posting a move.
> Control the visibility of the branches
I don't think hiding part of the story from the people writing it is a great idea. I get that Storium is gamifying the collaborative process, but it's still a collaborative process.
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1 vote
An error occurred while saving the comment Bluegeek commentedI see where you're coming from with this.
My concern is that Storium follows the three Act model of a play or a screenplay rather than a more flexible book format where the story is divided by chapters which might contain one or more locations.
While the way Storium is structured makes a lot of sense for encouraging a collaborative story in a structured way, I immediately found the restriction on Place cards to be limiting as a Narrator.
It didn't stop me from dividing my scene into multiple locations. All it did was make it harder to illustrate a transition from one location to another. Sometimes a writer needs an extra location for a short scene which sets up the situation for a longer scene. Sometimes there are 'scenes within a scene'.
I agree there should be a limit on how many Place cards can be used in a Storium scene, if only to help maintain the story structure and eliminate a lot of confusing back-and-forth. But the one-per-scene limitation is too limiting and doesn't really force anyone to abide by it in the narrative. The Place cards are meant to be descriptive, not proscriptive, and taking away the function of description doesn't serve a lot of purpose.
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72 votesBluegeek supported this idea ·
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9 votesBluegeek shared this idea ·
Some kind of system for opposing outcomes would be very handy in a game that includes Player vs. Player interactions.