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  1. Allow Open Lobby without listing game as Looking for Group

    I like the idea of allowing a peanut gallery to comment on the game as it progesses. Maybe even offer suggestions or talk about the game as it happens. Like people watching a TV show together.

    But leaving the Lobby open for this discourse also sets the game to Looking for Group, which will confuse people who are trying to find games. So as it is, it's not really going to work.

    4 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. lose 'nudges'

    Back in the day, when there were few communication options open to narrators, this may have been a really useful piece of functionality, so I'm absolutely not dissing the original decision to have it.

    But now that there are character comment areas, PMs, discussion areas and comment sections, allowing for a 'nudge' seems to just encourage narrators to use a non-communicative automated response when a message would do a much better job.

    Having spoken to some other folk, I've discovered that Storium users, on balance, find nudging to be irritating at best and at worst downright rude. If you think…

    25 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Change the Speed of Play options

    Currently the 'speed of play' options are as follows:

    Casual: no expectations.
    Slow: at least 1 scene per week.
    Normal: 2-3 scenes per week.
    Daily: 1 scene per day.
    Fast: 2-3 scenes per day.
    Hardcore: as fast as you can go.

    Now, I'm a very engaged player/narrator - I check in multiple times a day, try to keep up with my tags as quickly as I can - and I have very, very rarely seen a game that runs at 2-3 scenes per week. 2-3 scenes per day isn't fast, it's nigh unheard of. Setting those as 'normal' or 'fast'…

    101 votes
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    under review  ·  12 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. The "Opposing Outcome" Challenge Card

    One way of promoting player vs. player interaction would be to introduce an "Opposing Outcome" Challenge Card. Unlike conventional challenge cards (with strong or weak outcomes), an Opposing Outcome Challenge would be used by players to determine which of two mutually exclusive outcomes take place. The accompanying image shows what two of these cards might look like.

    The challenge presents two alternative Courses Of Action. These COA’s might be in the form of two choices (administer conventional medicine or an untested experimental vaccine in a medical game; reason with a creature/monster or attack it in a sci-fi/fantasy game; voting for…

    175 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Allow narrators to pick NPC characters for scenes without making them obstacles.

    Narratively, I'd like to pick NPC characters that are currently in a scene and not have to make them all obstacles for the players. Perhaps I have three jungle explorers that I want my player to talk to, in order to get needed information. I'd like to be able to include all three NPC explorers as characters in the scene (with their pictures and such). But make the obstacle more general with a separate card.

    946 votes
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    under review  ·  32 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Allow co-operative narration and world building

    I'm sitting here with my girlfriend while she's setting up a custom game. And since we both know what this is about, things would be so much easier if we could both edit the same things. But right now you can only have one narrator. It would be nice if a narrator/creator could invite other people to share their editing abilities. Co-GMing is hardly a new thing, and I'd assume eventual world building will be much easier to do with two or three people than alone.

    Thank you for your time.

    389 votes
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    under review  ·  8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Permit mutually-exclusive obstacles to allow greater player choice

    Right now, all the players are, by default, on the same "side" in all conflicts. Allowing the Narrator to set mutually-exclusive obstacles will let players use Storium's mechanics to work at cross-purposes.

    I know that a Narrator can set two Obstacles and end the scene manually when one is met. I think implementing this as a Narrator-side choice from the beginning will allow more dynamic stories.

    369 votes
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    under review  ·  9 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Custom Card Bank

    Allow custom cards made by the narrator to be tied to the narrator and used for new games. Allow narrator to pick and choose from previous custom cards when creating a new game. Allow narrators a venue to trade cards or ideas for cards.

    322 votes
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    under review  ·  10 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Player vs player conflict

    There doesn't seem to be any way to have player vs player conflict. I mean I could create an obstacle, but that seems to be a little ... flat? There really isn't any benefit or penalty to the players other than just ... kind of being there?

    Thoughts:
    Be able to add characters to the character or conflict system.
    Be able to give up character's items and plot cards as possible rewards for winning.

    200 votes
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    under review  ·  22 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. allow changes to "nature."

    As stories go on, characters change. I had a veteran monster hunter become a werewolf, for example. Alliegances shift, experience levels shift, and it would be helpful to create custom "nature" cards to reflect what characters become.

    83 votes
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    under review  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Give Narrator full edit control always

    Sometimes mistakes happen, retcons need to be applied. Please give the narrator the ability to edit everything in the story at any time. Hopefully experienced players will rarely need it, but even the best players make mistakes.

    144 votes
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    under review  ·  13 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Tag Categories

    Ability to tag a story with categories users can search to find games they would be interested in.

    27 votes
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    under review  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Not require three identical strength/weakness cards in character creation.

    I realize people have lots of opinions about this.

    My instinct would be to have one "constant" Strength or Weakness that returns to the player's hand after play, like a permanent schtick. You still get three choose-your-own and one write-your-own.

    32 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →

    FYI, we are still looking at this but the initial Gamma launch will have an evolutionary improvement. New characters will start with:

    2 Strength cards
    2 wild Strength card
    2 Weakness cards
    2 wild Weakness cards

    This gives you more flexibility at the start of the game (which you need it the most, because your character is new and not well-developed) without making the character creation process itself more complex.

  14. Phone App

    Have a Storium App added to the App store so I can play wherever I go

    116 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. How do I get at the custom cards I've created in other games?

    I've narrated several games, and in the course of them, I've created, probably, hundreds of Strength and Weaknesses of a generic sort useful for any a game.

    When I am setting up a new game, is there a way I can get at those custom cards I've created myself? For Add cards, I see "Add from world" and "Add custom" but the latter only seems to look at the current game, not other games I have created.

    Is there a way to do this that I am missing?

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Multiple Improvements to Favorites Implementation

    There are a number of ways that we could improve our currently handling of Favorites (Stars) to make them more useful for the community. Right now, the problem is that Favoriting a story also means 'following' it for update purposes, which can make it problematic to have more than a couple if you pay attention to your Favorites feed. Part of the trouble there is also that you can't just see a list of your favorites to track one story, and then move to another that's been updating when you're ready. You're locked into chronological view-everything (and even see comments…

    73 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. make character creation non-sequential.

    The thing I am finding I don't like about character creation is that it is hard-wired in to be sequential. I don't like that at all. Sometimes I think of a weakness before I can think of a good strength. Sometimes, I want to write the character description and name before I even think about creating or choosing cards. It's somewhat frustrating that I cannot see and be able to choose from all of the options available for all of the card types at one time, rather than having to choose the Nature first, and so on. I would rather…

    5 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Fill in challenges with different colors based on the cards

    Currently, challenges show empty squares until someone plays a card them, and then they fill in with green. I would like the colors to correspond to the cards--perhaps green for strong, red for weak, and grey for neutral--so players don't have to keep scrolling up to check what the balance is before they play their own cards.

    10 votes
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    under review  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Allow Narrator-Player communication from the moment a character is *started* rather than *complete*.

    I definitely appreciate the new private commentary sections that we have on the player character pages--very nice. But I'd like to ask for one adjustment...it'd be nice to have that become available from the moment a player *starts* a character rather than when the player *submits* a character.

    Sometimes as a player I've had questions about a Narrator's world that I need resolved, and the only way to do it at the moment is to complete a temp character and send a note to the narrator with approval.

    And as narrator, I can see if people I have invited have…

    35 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Add a true wild card

    I'm finding in one game that having wild strengths as goal rewards is strangely limiting. I know there'll be more reward options in the future, but what if one of those options was a true wild card? The player could set it as strong or weak (or possibly neutral, I suppose) when it's played. That would allow for a LOT more flexibility.

    52 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
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