Custom Card Bank
Allow custom cards made by the narrator to be tied to the narrator and used for new games. Allow narrator to pick and choose from previous custom cards when creating a new game. Allow narrators a venue to trade cards or ideas for cards.
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Anonymous commented
Yeah I would love a deck on my profile of all the cards I had made myself. Then whether I am narrating a game or auditioning a character I can pull cards from my personal deck if they apply. Also great for importing characters to sequels
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LucyPenrose commented
Having the ability to create cards outside of stories would be great. Cards could then be imported into a story. A marketplace where cards can be shared could be useful, but I worry about over-saturation.
Good filtering options would have to be available once the marketplace is populated. Maybe a filter that limits the visible cards to people you follow, and the ability to filter on a specific user, and searching for cards by name or description?
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Corone commented
Very much agreed. It has stalled my game building process. Characters and scenes were a lot of fun, but basic weaknesses and strengths are what I need. Just the option to copy and paste from other standard templates would be enough for me.
I didn't want to take a premade game as they didn't fit what I had in mind, but many of the cards are just what i'm after. A custom bank would speed up the process no end for creating new stories (especially for beginners like myself). -
Aaron Crocco commented
I'm running a custom game right now and it's frustrating to not have a bank of my cards to constantly influx into the game. I have to keep creating the same cards over and over. This is NOT an issue when using a pre-canned game. There is a bank there.
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newfoundjoye commented
This is a good idea! I am not sure how best it could be handled. I’m sure that not all cards need to be used again, but if you could select a card for your own private “deck” or share it publicly (maybe with a few filter designations for different genres and separated by type, i.e. nature, strength, etc), that would be really awesome—especially with strengths and weaknesses as I find myself copying and pasting info from other games I created.
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Nathan commented
I do like this idea. A library of cards could speed up the creation of new games, and being able to share them with other narrators or players would be a really useful community building tool, too.
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Truman commented
Game setups would be much easier with personal libraries containing cards that would be suitable for more than one game, even better if cards can then be passed on to others' libraries. Kudos on an excellent idea.
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Elfwreck commented
I'd love to see a shared pool of cards, whether those are the custom-created ones or borrowed from other games. If I'm running a "Space-Time Adventurer" game, whether that's similar to Dr. Who or Bill & Ted, it could easily have cybersamurai, cowboys, and convenience store workers all active at once. Having to create every card from scratch is a nuisance--in the long run, it's going to result in a lot of cards with a single keyword and no description because the people in the game, or who've played with that narrator before, know what they mean and don't need to type it out.
Creating a library of cards that can be drawn into any game will make setup faster and the games more interesting to new potential players. Requiring all customized cards to be created anew for each game will encourage cliques.
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Anonymous commented
Absolutely, and to draw from your own library when creating my own games. See I have 92 Strength cards in my test game...and I can't use them for any other game I create, sadly. And I'd love to share them with whoever wants them!
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Aleph commented
Not just narrators either. The ability to save custom cards for all occasions would be good, especially if someone's taken the time to attribute photos, etc. It'd be much easier to keep track of that attribution. An option to save a custom card to a player's library would be really helpful.