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Aaron Crocco

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  1. 51 votes
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    5 comments  ·  General  ·  Admin →
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    Users can now set ‘vacation mode’ through their profiles with an optional return date. When set, this displays an icon on all instances of their avatars (Narrator or player) and when clicked will display the return date so that absences can be more easily communicated. Thanks!

    Aaron Crocco supported this idea  · 
  2. 111 votes
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    8 comments  ·  General  ·  Admin →
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    Aaron Crocco commented  · 

    As a narrator, I find there are times when I want an NPC to take an asset from a player as part of the story. For instance if a challenge character disarms a player and now has possession of a knife or gun, I should be able to take that card away from the player.

    Or if the story requires an asset be given to another player, I should have the ability to make that happen automatically instead of asking a player to do it.

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    Aaron Crocco commented  · 

    I agree this is needed. As the narrator I want to write scenes where people get robbed or things go wrong. In order to do that, I need to be able to take their cards away.

    Aaron Crocco supported this idea  · 
  3. 133 votes
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    9 comments  ·  General  ·  Admin →
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    Aaron Crocco commented  · 

    This is vital for my game because I have technology that can only be initialized by certain asset devices. I note to my players that they must play that asset on the challenge, but it would make life a lot easier to simply have the challenge linked to the asset and locked down inside the game mechanics.

  4. 323 votes
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    under review  ·  10 comments  ·  General  ·  Admin →
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    Aaron Crocco commented  · 

    I'm running a custom game right now and it's frustrating to not have a bank of my cards to constantly influx into the game. I have to keep creating the same cards over and over. This is NOT an issue when using a pre-canned game. There is a bank there.

    Aaron Crocco supported this idea  · 
  5. 12 votes
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    planned  ·  2 comments  ·  General  ·  Admin →
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    Aaron Crocco shared this idea  · 
  6. 1 vote
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    0 comments  ·  General  ·  Admin →
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  7. 8 votes
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    Aaron Crocco supported this idea  · 
  8. 13 votes
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    5 comments  ·  General  ·  Admin →
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    Aaron Crocco commented  · 

    I agree this needs to be clarified and the mechanics updated. Right now if a player in my game wins control, they don't necessarily write a move that does something for the story. They only move for their character. Then I as the narrator need to take that as canon and end the scene based on their move.

    Either way, I think we need more information on how this is supposed to work. I don't have a good answer for my players.

  9. 694 votes
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    planned  ·  33 comments  ·  General  ·  Admin →
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    Aaron Crocco supported this idea  · 
  10. 145 votes
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    under review  ·  13 comments  ·  General  ·  Admin →
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    Aaron Crocco supported this idea  · 
  11. 90 votes
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    21 comments  ·  General  ·  Admin →
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    Aaron Crocco supported this idea  · 
  12. 950 votes
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    under review  ·  32 comments  ·  General  ·  Admin →
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    Aaron Crocco supported this idea  · 

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