Skip to content

Nathan

My feedback

4 results found

  1. 51 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    5 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    Users can now set ‘vacation mode’ through their profiles with an optional return date. When set, this displays an icon on all instances of their avatars (Narrator or player) and when clicked will display the return date so that absences can be more easily communicated. Thanks!

    Nathan supported this idea  · 
    An error occurred while saving the comment
    Nathan commented  · 

    I can see it being easy enough to write in your bio when you are active, but the vacation indicator, as @Robert Mohr describes, would be an excellent idea!

  2. 178 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    8 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Nathan commented  · 

    When I read your explanation I pictured in my head two different challenge cards that players chose to support, but I see from the image you are actually describing a single card with two options. I do similar "choices" with challenge cards already: I realise my characters in a pirate story are keen for a mutiny so present them with the "Let's Mutiny" challenge where a strong result sees the captain marooned on an island, but a weak result has the characters locked up below decks!
    I do think the idea of a pair of (opposing/alternate) challenge cards is cool, though. I would also keep the challenge cards with "positive" and "negative" results. That way the group can choose to play cards on the "Talk with the monster" challenge or the "Attack the monster" challenge and still get either a good or bad result ("We chose to talk with the monster, but got a weak outcome... Aaaaahhhhg!"). An ability to "link" challenge cards as @Dylan Clayton suggests, and/or removing the unsuccessful challenge card would assist (because we can already play two challenge cards at the same time). Basically, be able to play two challenge cards but have them treated as a single challenge in terms of players being able to complete them. The catch, obviously, is having players see the cards in a timely fashion - you don't want one "faction" logging in late to find the alternative challenge has been completed while they slept!

  3. 98 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    2 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Nathan supported this idea  · 
  4. 323 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    under review  ·  10 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Nathan commented  · 

    I do like this idea. A library of cards could speed up the creation of new games, and being able to share them with other narrators or players would be a really useful community building tool, too.

Feedback and Knowledge Base