Allow players to have "secret" scenes with a storyteller/player or a handful of players.
A few scenes might be best handled without everyone seeing them until the end; if we could hide certain scenes from the group, play them through to develop character background, and then have them revealed at the end of the game for the group to see, that would be a great option.
-
A Rogue Spirit commented
This is an interesting idea for side scenes and I really do like it.
-
papatangosierra commented
This would be the equivalent of the gamemaster taking a player in a tabletop game aside and delivering information meant only for their character. Giving information to a limited subset of players is a great way to spark character interaction, and it seems like there ought to be a low-friction way to do this.