This would be the equivalent of the gamemaster taking a player in a tabletop game aside and delivering information meant only for their character. Giving information to a limited subset of players is a great way to spark character interaction, and it seems like there ought to be a low-friction way to do this.
This would be the equivalent of the gamemaster taking a player in a tabletop game aside and delivering information meant only for their character. Giving information to a limited subset of players is a great way to spark character interaction, and it seems like there ought to be a low-friction way to do this.