mandatory cards - limiting the player hand (for strength and weakness cards)
In the field of status cards, I have the following suggestion to create a stronger impact of impact cards:
How about limiting the player hand of cards, especially the strength and weakness cards:
A narrator can, for a part of the story, set a hand limit of, for example 6 cards. The baseline is 3 strength and 3 weakness cards. Wild cards do not count toward this limit.
Now you can hand out status cards for the players, which they have to include in the hand. You could create an "injured" card, hand it to a player, and mark it as "mandatory" - that way the character is not only injured, but the injury also limits the character's usual options.
Other cards the narrator hands out could explicitely exceed the limit, thus actively adding upon the abilities and diversity of a character.
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Bernd Pressler commented
I do like this idea: When limiting the player hand, you could also add in a new means for character growth management: You could start out with a player hand of 3 strength and weakness cards, but later on in the game, the narrator could increase that limit. Thus characters could grow to be more diverse as a story progresses. (And the narrator could create bigger challenges)