Bernd Pressler
My feedback
8 results found
-
31 votes
An error occurred while saving the comment Bernd Pressler supported this idea · -
53 votesBernd Pressler supported this idea ·
An error occurred while saving the comment Bernd Pressler commentedI agree. It helps keeping track of important things in the story, for a character, for a DM, development options... Of course you can do it offsite, but integrated here would make it more accessible.
-
145 votesBernd Pressler supported this idea ·
-
12 votesAdminStephen Hood (Co-founder, Storium) responded
If the player clicks on “Browse your cards” they can actually “rewrite” their asset card to turn it into something else — anything that makes sense in the story! In this way, the player gets to keep their cards — and the narrative power that they provide — but can adjust them to what makes sense in the story right now. Rewriting an Asset costs one card, which prevents the feature from being abused. And as narrator, you can push back if a player rewrites an Asset in a way that seems inappropriate.
Bernd Pressler supported this idea · -
4 votes
An error occurred while saving the comment Bernd Pressler commentedI do like this idea: When limiting the player hand, you could also add in a new means for character growth management: You could start out with a player hand of 3 strength and weakness cards, but later on in the game, the narrator could increase that limit. Thus characters could grow to be more diverse as a story progresses. (And the narrator could create bigger challenges)
Bernd Pressler shared this idea · -
10 votes
-
26 votesBernd Pressler shared this idea ·
-
3 votesBernd Pressler supported this idea ·Bernd Pressler shared this idea ·
Maybe you could consider making the whole card-system configurable: Usually players have 3 strength and weakness cards (+ wild cards) per scene and can play 3 cards per scene. That number (3) could be configurable - maybe even after a game has started. You could let the player hands grow, to make characters more complex as the game progresses. And at the same time challenges more complex as the game progresses.