Advise players not to write for other characters
Players putting words, actions, and reactions of others in one's writing has been bad form and a source of serious animosity for a very long time in cooperative storytelling. It can work out well enough for a little while, but eventually results in reversals of others' intent. Wouldn't it be better to emphasize playing your own character, and letting others control their reactions? Right now this isn't clearly stated and may cause some conflicts, especially once people have more time to get attached to their creations.
Narrators are able to specify how much players are able to write for NPCs, other players, etc in the ‘Collaboration style’ tab in the Green Room.
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Robert Mohr
commented
I think this is kind of a game-by-game thing, personally. I do agree with it--I prefer to be the only one writing my character, and I'm sure a lot of people prefer the same, but I could see other games on here where the players are all fully comfortable with that happening sometimes.
Maybe it could be a setting on game creation? Some kind of narrative / character control slider showing what the game's preference is for this?