Provide better examples of narrative flow for Narrators
I've seen a trend in all the games I've played lately. Narrator opens the scene, everyone gets one response, playing as many cards as possible to beat the challenge, narrator closes the scene. Players don't get to make followup actions or ping back and forth in dialogue with other players.
This might be a playstyle thing, but in the game with Stephen Hood, Sage LaTorra, and Ryan Macklin, "The Lady Vanishes," the narrator responds and moves action along seamlessly between each character's move. There is space for back-and-forth dialogue (all done without using cards to move towards completing a challenge) and everyone gets a chance to feel like the scene has resolved everything before the narrator ends the scene officially.
Perhaps we could focus on helping Narrators better understand how to make the narrative flow and encourage players to make several moves (with and without playing cards) in each scene. That way, it feels more like a story and less like, "Everyone gets one action and then the scene ends."