Allow narrators to play more challenges than the players can tackle
I was looking to use some challenges for the PCs, more than they could actually tackle in a scene, to give them a choice on what type of path they found interesting to follow. There were several factions, for instance, and the way they played cards would show how they decided to draw their attention.
I could see it being a problem for narrators looking to screw over their players, but it could be an interesting tool to allow narrators who want to give a bit of sandbox to their players.
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Sean Riley commented
Absolutely agreed on this. The idea of mutually exclusive goals is very powerful, and I can't see any reason not to allow the narrator to let this happen. (I wanted to do exactly this in "One gun. One phone. One choice.") I agree with leaving the three card per player cap, but the idea of letting the narrator say 'you can't have it all' should be there.
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Raymond Rich commented
I find that a small stack of Goals works better for this mechanic since it doesn't force a Strong or Weak resolution. You know which direction your players are interested in by the Goals they take. Your own mileage may vary, of course.