Sean Riley

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  1. 10 votes
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  2. 8 votes
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  3. 13 votes
    2 comments  ·  General  ·  Admin →
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    Sean Riley commented  · 

    Yeah, there really needs to be an 'in character' flavour pitch and an out of character 'nuts and bolts' section.

  4. 9 votes
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  5. 63 votes
    4 comments  ·  General  ·  Admin →
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    Sean Riley commented  · 

    Yeah, I'm DEFINITELY in favour of this.

    With the current system, a narrator who wants to set up a particular end has to play the game really carefully, making sure his players all keep a large number of challenge cards or adding extra scenes to let them be played, etc. The system should _alert_ you when you are playing more challenge points than the players can fulfil... but it shouldn't prevent you.

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  6. 17 votes
    under review  ·  5 comments  ·  General  ·  Admin →
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  7. 13 votes
    1 comment  ·  General  ·  Admin →
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  8. 90 votes
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  9. 369 votes
    under review  ·  9 comments  ·  General  ·  Admin →
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    Sean Riley commented  · 

    Excellent idea.

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  10. 0 votes
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  11. 14 votes
    2 comments  ·  General  ·  Admin →
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    Sean Riley commented  · 

    Absolutely agreed on this. The idea of mutually exclusive goals is very powerful, and I can't see any reason not to allow the narrator to let this happen. (I wanted to do exactly this in "One gun. One phone. One choice.") I agree with leaving the three card per player cap, but the idea of letting the narrator say 'you can't have it all' should be there.

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  12. 25 votes
    5 comments  ·  General  ·  Admin →
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    Sean Riley commented  · 

    Count me in as wanting an RSS feed for notifications.

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  13. 2 votes
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