Sean Riley
My feedback
13 results found
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10 votesSean Riley shared this idea ·
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8 votesSean Riley shared this idea ·
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13 votes
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9 votesSean Riley shared this idea ·
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63 votes
An error occurred while saving the comment Sean Riley commentedYeah, I'm DEFINITELY in favour of this.
With the current system, a narrator who wants to set up a particular end has to play the game really carefully, making sure his players all keep a large number of challenge cards or adding extra scenes to let them be played, etc. The system should _alert_ you when you are playing more challenge points than the players can fulfil... but it shouldn't prevent you.
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17 votesSean Riley shared this idea ·
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13 votesSean Riley shared this idea ·
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90 votesSean Riley supported this idea ·
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369 votes
An error occurred while saving the comment Sean Riley commentedExcellent idea.
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0 votesSean Riley shared this idea ·
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14 votes
An error occurred while saving the comment Sean Riley commentedAbsolutely agreed on this. The idea of mutually exclusive goals is very powerful, and I can't see any reason not to allow the narrator to let this happen. (I wanted to do exactly this in "One gun. One phone. One choice.") I agree with leaving the three card per player cap, but the idea of letting the narrator say 'you can't have it all' should be there.
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25 votes
An error occurred while saving the comment Sean Riley commentedCount me in as wanting an RSS feed for notifications.
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2 votesSean Riley supported this idea ·Sean Riley shared this idea ·
Yeah, there really needs to be an 'in character' flavour pitch and an out of character 'nuts and bolts' section.