Unlimited Challenge Points
At the moment, I find that this limit on challenge points means that the narrator can easily fall into "railroading" their players to follow one linear path with a pass or fail outcome.
As a GM who likes to give his players choice, I'd like to offer numerous challenge options to players in one scene, beyond the limit of their cards, and see which ones interest them as the scene progresses. When their cards run out, the challenges that they couldn't spend their cards on will either have an uncertain outcome or just not be brought up at all (since they may have had no interest in seeing them through at all). I think this could provide a greater sense of player agency to the scenes.
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Sean Riley commented
Yeah, I'm DEFINITELY in favour of this.
With the current system, a narrator who wants to set up a particular end has to play the game really carefully, making sure his players all keep a large number of challenge cards or adding extra scenes to let them be played, etc. The system should _alert_ you when you are playing more challenge points than the players can fulfil... but it shouldn't prevent you.
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Anonymous commented
I have a game where one player is absent. This has allowed me to post a few challenges that I know can't all be completed by the players. This puts them in the situation of having to make hard choices about what they challenges they attend to. I like the way this has worked as it has increased dramatic tension. You can replicate this when strength and weakness cards are running low but it's nice for the narrator to have more control over it
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Raphael diSanto commented
Why do you need cards to do this? Not that I'm saying it's a bad idea, but .. can't all that be done, right now, without needing to go into the mechanics of the cards?
In some experimentation last night, I found it was eminently possible to use the posting as pseudo forum-RP and then only slap an actual challenge card down once the players had decided which direction they were going.
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Joel commented
I should clarify... the narrator would then be able to close these challenges that were unfinished or completely untouched. They could completely dismiss challenges (if players expressed no interest), or choose to give a partially finished challenge an "Uncertain" status and write how it played out.