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An error occurred while saving the comment Anonymous commentedI have a game where one player is absent. This has allowed me to post a few challenges that I know can't all be completed by the players. This puts them in the situation of having to make hard choices about what they challenges they attend to. I like the way this has worked as it has increased dramatic tension. You can replicate this when strength and weakness cards are running low but it's nice for the narrator to have more control over it
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1 voteAnonymous shared this idea ·
Sometimes when you play a card it can move two challenges forward (or backward) it would be good to have greater flexibility over card deployment so that a player can play one card as a strength on one challenge but a weakness on another.