Give the choice of three unique weaknesses and strengths. Also separate natures and skills.
Three of the same Weakness or Strength limits player expression and creativity. Well written characters have more than one defining positive or negative trait. Players may only play the cards x amount of times as before.
As a Narrator I don't feel it is my place to define the player's character for them by giving them additional weaknesses or strengths.
For my players I would like for them to be able to pick from a list of skills that is independent from the nature list. As it is right now they can pick either their race or a skill and that feels rather awkward (and again) limiting to us (as things are players can't pick classes/jobs either). Also, I might suggest letting the title system (Natures and the like) be modular. That way we can fully customize our worlds, our cards, and their flavor text
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Gaudialis commented
What we do in my tabletop game is, each character has their profession, their trade, and a hobby. Their profession is what they primarily do, their trade is something they do on the side to make money or is in tandem with the profession, and the hobby is something they do for fun. Included in each of these three skill sets are 10 subordinate skills. Fighting skills are in addition to these 33 things.
This system, if translated to Storium, would gives the player a much wider and more realistic scope of abilities for their character than the current system, which I sometimes find confining. I do, however, like that Storium makes provision for things like character flaws, which my tabletop game doesn't.
For Storium, though, I would really like to be able to use my character's weaknesses at times when they are best for the story, and not simply because those are the only cards I have left. That is annoying. I'm a writer. I don't like forcing my character to do things that don't work well for the story, just because he must play a weakness card.