Gaudialis
My feedback
14 results found
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39 votes
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9 votes
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7 votes
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An error occurred while saving the comment Gaudialis commented
Yes, please! I would also like to be able to know who follows me.
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5 votes
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130 votes
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9 votes
An error occurred while saving the comment Gaudialis commented
You would be playing on top of each other. I used to want to play with local folks, too, but then you wind up with them replying to posts while you're replying, and it can get frustrating.
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37 votes
An error occurred while saving the comment Gaudialis commented
I like this because sometimes, I have characters in suspended stories who I really like and would like to be able to play elsewhere, but I can't--though I suppose it is possible to recreate one's loved character in a different game to a certain extent, especially if the same template is used.
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695 votes
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2 votes
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15 votes
An error occurred while saving the comment Gaudialis commented
Yes, please get rid of those automated prompts. They are very annoying. Sometimes, you _want_ to have two characters conversing with each other for a bit. We're the writers. Please trust us to know, at least in general, what will help a story flow best.
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31 votes
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An error occurred while saving the comment Gaudialis commented
What we do in my tabletop game is, each character has their profession, their trade, and a hobby. Their profession is what they primarily do, their trade is something they do on the side to make money or is in tandem with the profession, and the hobby is something they do for fun. Included in each of these three skill sets are 10 subordinate skills. Fighting skills are in addition to these 33 things.
This system, if translated to Storium, would gives the player a much wider and more realistic scope of abilities for their character than the current system, which I sometimes find confining. I do, however, like that Storium makes provision for things like character flaws, which my tabletop game doesn't.
For Storium, though, I would really like to be able to use my character's weaknesses at times when they are best for the story, and not simply because those are the only cards I have left. That is annoying. I'm a writer. I don't like forcing my character to do things that don't work well for the story, just because he must play a weakness card.
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394 votes
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20 votes
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496 votes
We’re going to experiment with this idea during Gamma, along with some related concepts. Thanks for the feedback!
Gaudialis supported this idea ·
I think this would be an excellent idea.