Core Game Play Philosophy Shift
Please do not take this the wrong way...
Storium, or any game system, as much as possible, should empower us to run the games that we want in the way that we would like, and not the way that Storium feels we should play. Defaults are great and provide a great starting point to understand how the system is meant to work.
Some of the requested changes here are a call to do just that, and are focused on card usage:
Some Examples:
GM's should be able to determine the number starting cards and their numbers (natures, strength, weakness, wilds), even be able to assign cards that all will be required to have.
Every single card that players and the GM use should be editable at all times, if the GM allows it. Player Cards should be a simple GM click away to allowing the character to change it.
Cards should be able to be played by the GM on a scene without it being a challenge - a person card, place card, asset card.
Anything should be able to be a challenge: person, place, asset, obstacle,
Card play values should be able to be assigned to all cards (strength, weakness, etc),
-
FreeXenon commented
determine which cards are given as a reward for a certain subplot.
The default may just want to be the strenghth card.
Perhaps for a certain subplot you will want to grant a weakness, or another plot card or 4, or an item card, etc. This will make subplot cards even more useful and flexible. -
FreeXenon commented
Here are more examples:
Narrators should be able to:
* determine the number starting cards (natures, strength, weakness, wilds, subplots), even allowing multiple natures (class, race, planet or village of origin, sign under which one was born??)
* assign specific cards that all will be required to have during character creation
* easily give cards to players during character creation
* set any cards as a challenge: person, place, asset, obstacle
* play any card on a scene without it being required to be a challenge - a person card, place card, asset card.
* assign strength or weakness values to ALL cards. An item could have a strength (artifact or a an artifact strength card could be worth 2 strength cards/points)
* allow a challenge to consist of mutually exclusive challenges within it. An example of which would be: the players have the option of defeating the monster or bypassing in - each individual sub-challenge is mutually exclusive, different difficulties and different results for both
* set whether the narrator will accept open character creation chat or not, instead of that being determined by how open the game is, although defaults are always good.
* have set a set of defaults for how they like their games setup so they do not have to reconfigure each and every game environment who they like it before they start the game
* There needs to be generic collapsible containers available for each type of card so we can organize them in a way that makes sense for the way we run the game, since, currently all cards are found in the one big alphabetical mess. I want to be able to create a container for the Citadel, and sub containers for the dungeon level and the courtyard market place, etcAlways Editable: All cards that players and the GM use should be editable at all times if the GM allows it , or also on a card by card basis and moment by moment basis.