FreeXenon
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55 votesFreeXenon supported this idea ·
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2 votesFreeXenon supported this idea ·
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48 votesFreeXenon supported this idea ·
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89 votes
An error occurred while saving the comment FreeXenon commentedI am very much against deleting any game at all for if you do then all of the work that people have done, all of that storytelling and creativity becomes lost.
Now, if you want to autoclose them and then file them under closed games, that would be great.
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33 votes
An error occurred while saving the comment FreeXenon commentedTagging would rock, although the Narrator should be able to edit and add tags too.
An error occurred while saving the comment FreeXenon commentedTagging would rock! Love it!
The narrator should be able to edit those too. -
11 votesFreeXenon supported this idea ·
An error occurred while saving the comment FreeXenon commenteddetermine which cards are given as a reward for a certain subplot.
The default may just want to be the strenghth card.
Perhaps for a certain subplot you will want to grant a weakness, or another plot card or 4, or an item card, etc. This will make subplot cards even more useful and flexible.An error occurred while saving the comment FreeXenon commentedHere are more examples:
Narrators should be able to:
* determine the number starting cards (natures, strength, weakness, wilds, subplots), even allowing multiple natures (class, race, planet or village of origin, sign under which one was born??)
* assign specific cards that all will be required to have during character creation
* easily give cards to players during character creation
* set any cards as a challenge: person, place, asset, obstacle
* play any card on a scene without it being required to be a challenge - a person card, place card, asset card.
* assign strength or weakness values to ALL cards. An item could have a strength (artifact or a an artifact strength card could be worth 2 strength cards/points)
* allow a challenge to consist of mutually exclusive challenges within it. An example of which would be: the players have the option of defeating the monster or bypassing in - each individual sub-challenge is mutually exclusive, different difficulties and different results for both
* set whether the narrator will accept open character creation chat or not, instead of that being determined by how open the game is, although defaults are always good.
* have set a set of defaults for how they like their games setup so they do not have to reconfigure each and every game environment who they like it before they start the game
* There needs to be generic collapsible containers available for each type of card so we can organize them in a way that makes sense for the way we run the game, since, currently all cards are found in the one big alphabetical mess. I want to be able to create a container for the Citadel, and sub containers for the dungeon level and the courtyard market place, etcAlways Editable: All cards that players and the GM use should be editable at all times if the GM allows it , or also on a card by card basis and moment by moment basis.
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4 votesFreeXenon shared this idea ·
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178 votes
This is a super interesting idea, thank you for sharing it! We will put it in the mix ideas we’re experimenting with.
An error occurred while saving the comment FreeXenon commentedEssentially it is what cards for 1 Challenge. I am planning one like this.
multiple mutually exclusive obstacles for 1 challenge.An error occurred while saving the comment FreeXenon commentedanother option is that they pick one or the other either defeat the monster or convince it to go else where. I have 2 things I have that will use this,
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13 votesFreeXenon supported this idea ·
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5 votes
An error occurred while saving the comment FreeXenon commentedThere needs to be a separate field place in the character for GM only, secret history. This can facilitate games that have secret motives, conflicting goals, as well as hiding a lot of the history that the players would not know from them, and so on
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1 vote
An error occurred while saving the comment FreeXenon commented* starting information or narrative
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30 votesFreeXenon supported this idea ·
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83 votes
An error occurred while saving the comment FreeXenon commentedYea, honestly all cards should be editable with the Narrators permission.
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24 votesFreeXenon supported this idea ·
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2 votesFreeXenon supported this idea ·
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318 votes
We will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?
Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“
-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.
Thanks for the feedback!
An error occurred while saving the comment FreeXenon commentedI would really like this! I would like to be able to have separate games for each player to introduce them to their character and to the game world to get them invested and then bring them all together. This will also help solidify the character and their background too.
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153 votesFreeXenon supported this idea ·
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19 votesFreeXenon supported this idea ·
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9 votesFreeXenon supported this idea ·
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131 votesFreeXenon supported this idea ·
and allow the person to add a comment to it as well