game limits
It may be a good idea to put a limit to how many games a person can narrate at one time as well as how many games a person can be participating in at one time. While I am sure that there are some people out there that are multi tasking masters I have looked over many profiles and there are people narrating twenty something games while also having charecters in another dozen or more games. Meanwhile they have 20, 30, 40 suspended games and numerous games they have quit or that have failed. Having a gaming limit could tighten things up a bit which would lead to more games actually finishing also the story and writing is bound to be better is a person is giving time to 9 or 10 games rather than 20 or 30. In the end it could lead to a better experience for everyone involved.
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VoxDePulvis commented
Regardless-- if the qualm (and understandably so) is the abandonment of games by particular kinds of players, then a limit will not change that. If a person is limited to X games (say, 12), thus "forcing" them to choose games they are most interested in... well, then, what is to stop them from seeing a thirteenth and thinking "ooh, that is much better than one of my other ones, actually" and then quitting a previous game in order to join the new? The same problem will exist, even with a limit in place.
There will always be irresponsible or disrespectful or flighty persons. Some games will sometimes have some players ditch. That is a fact. So long as we are playing games with people instead of computers, there is no avoiding the human element-- for better and for worse.
The advice to simply check a player's profile, one's self, is good advice. If you think there is reason to investigate, check for activity in some/all of the games. Maybe check for games with public commentary and see if they are active there, or if there are excuses (valid or invalid) posted. Rather than limiting anyone's agency (which will NEVER go over well), we can all simply exercise caution or shrewdness in evaluating potential writing partners, should we wish to.
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Robert Mohr commented
I agree with Ada on this...while I definitely get your point, there's no hard limit of games a person can handle that universally applies. Additionally, games play at varying speeds. Maybe a person has 20 games running, but a good chunk of those are intentionally set to Slow or Casual so they only have to make a few moves a week and keep up fine.
Likewise, people have varying amounts of time to write, and pacing on games can also be determined by *other* players...and some games fizzle but never actually get suspended by narrators, so they remain on the player's page as active unless the player retires (which I for one am somewhat loathe to do unless absolutely necessary, since a lot of retirements can look bad too).
I guess overall I'm saying what Ada said...if the number of games players are playing in is a concern to you, you can check a player's profile to see what they're in and if it looks high, either just don't bring them in / apply to their game, or preferably ask them about it to see if you feel it will still work. I wouldn't want Storium to *stop* me from making/playing in other games at some arbitrary number.
That said, it could maybe be handy to stick some note regarding a player's active games, narrated and played, right on the character app screen for narrators to read? Then you don't have to click through to everyone's profiles.
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Ada commented
Yikes, no thanks! Some of my games move slowly by design, to accommodate busy players or bursts/lulls of creativity. This rule would drive me crazy and prevent me from experimenting. If you don't want to play with someone who has too many games going at once, you can check narrator and player profiles before you join a game.