abandoned characters
Sometimes players just vanish but the characters were in the middle of a story. A mechanic where a player can be assumed to have abandoned the game, for whatever reason, so that the character can be used to quickly transfer items and/or be removed via a plot and not just retired and gone the next scene.
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Carl Anderson commented
That's a good idea, Robert.
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Robert Mohr commented
When a person disappears, I retire the character using the Edit Game interface. If they have assets/goals that seem important to give to other players, I give those using a narrator move (at the amounts that the retired character held, if necessary).
I also--and I advise being open about this from day one if you intend to do it, so if someone would object to it they can do so from the beginning so you know in advance--keep the character in the story as a kind of group NPC--I give the retired character to everyone else in the form of an asset card, and keep including him in narration and let other people use him in moves. That way, everyone can work together to keep the "cast" consistent so you don't end up with holes in the story.