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3 votes
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Allow Narrator-Player communication from the moment a character is *started* rather than *complete*.
35 votes
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55 votes
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178 votes
This is a super interesting idea, thank you for sharing it! We will put it in the mix ideas we’re experimenting with.
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111 votes
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37 votes
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10 votes
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8 votes
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8 votes
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Anonymous
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I think that the system should either "flip a coin" to say strong or weak, giving people a chance to turn a weak outcome to a strong one even if they don't have a "strength" card to play. OR have an outcome for "Undetermined" just as there are for Strong and Weak.
What if you just remove the Obstacle they can't achieve until they finish the one they can? You can "continue" any scene and add new challenges as the scene progresses.