Anonymous
My feedback
12 results found
-
1 voteAnonymous shared this idea ·
-
1 vote
An error occurred while saving the comment -
4 votesAnonymous supported this idea ·
-
3 votesAnonymous supported this idea ·
-
Allow Narrator-Player communication from the moment a character is *started* rather than *complete*.
35 votesAnonymous supported this idea · -
55 votesAnonymous supported this idea ·
-
178 votes
This is a super interesting idea, thank you for sharing it! We will put it in the mix ideas we’re experimenting with.
Anonymous supported this idea · -
111 votesAnonymous supported this idea ·
-
37 votesAnonymous supported this idea ·
-
10 votesAnonymous supported this idea ·
-
8 votesAnonymous shared this idea ·
-
8 votesAnonymous supported this idea ·
An error occurred while saving the comment Anonymous commentedI think that the system should either "flip a coin" to say strong or weak, giving people a chance to turn a weak outcome to a strong one even if they don't have a "strength" card to play. OR have an outcome for "Undetermined" just as there are for Strong and Weak.
What if you just remove the Obstacle they can't achieve until they finish the one they can? You can "continue" any scene and add new challenges as the scene progresses.