General
1037 results found
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A few ideas going forward re Natures and Strengths/Weaknesses
1) It would be interesting if Natures could also be set to act as strengths/weaknesses in themselves- for example, a Pit Fiend in a demon story might by its Nature have the Strength "Unholy Strength" AND the weakness "Inhumanly Ugly"
2) In addition to, or instead of the above: Allow Natures to be used as hidden gates versus certain Obstacles or Characters. The above fiend could, through some sort of scripting, find its Nature a weakness against an Exalted Battle Nun for example. Such a gate would be bidden in the NPC card in a format something like
<weak> Nature==Pit…
1 vote -
BUG: No cancel button on the "Give feedback"
I started to add feedback, then saw that someone else already had in "More matches" section. There is no obvious cancel button to get me off the Give feedback dialog box, escape doesn't work, etc, and yet I don't want to post an idea! How can we close this without posting something?
2 votesWhoa weird, you are right! There is supposed to be an “X” in the upper right corner of that window. In fact, it’s there, and if you tap or click in the corner it will close the window. But for some reason the “X” itself is invisible. We will investigate!
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Comment screen
I like that you can make comments. I would like the option though to edit what has been typed just like in the game. I misspelled a word and I couldn't change it.
1 vote -
Improve the UI of the All Notifications feed
It would be nice if all the notifications from one story were grouped (perhaps with a graphical element), or people somehow saw only the most recent notification from each game, or color-coding, or something to improve the wall-o-text.
Thanks!
4 votes -
Add player damage
Right now there is nothing aside from story to represent a player getting hurt. Maybe add in damage cards that randomly replace cards in the player's pool. So if a player gets shot, the narrator gives them a "Gunshot Wound" card (wound cards should be customizable too), that will replace, at random, one of their strength or weakness cards. They now have to use that card just as they would have to use a weakness card to get a refresh. When they refresh, if the wound card is still active, it again replaces one of their chosen strength/weakness cards at…
10 votes -
Create a Fan Comment button
Some of the stories are fun to watch from the sidelines and it would be nice to give props to talented writers.
3 votes -
Add an "observer" category
For games that we want to keep private, but allow certain selected users to simply watch, without participating?
Although, I guess we could just invite them in as players, and then they do nothing. There's obviously no requirement for any player to actually "play" as it were...
2 votes -
Create a world setting for Zombie Apocalypse style stories
The idea is fairly simple. The zombie survival genre has taken our culture by storm. Creating a world setting for zombie survival type stories would provide a pre made setting for those wanting to scratch that itch. Basing it off an already existing zombie mythos or just creating your own would be great. Ideas would include:
Origin of the outbreak (technological, supernatural, biological, etc.)
Types of zombies that might exist (Reference Left4Dead)
Different timelines and the state of the world (Early outbreak, mid level society collapse, last of the living, etc.)
Other living obstacles that the players might face (Organized…
1 vote -
Clarifying Goal / Subplot card usage
Without changing gameplay, it might be helpful to make the "Choose a challenge" button read "Choose a challenge, subplot, or goal". Bear with me. This implies that you are choosing what the objective of your character is in their Move.
Then, if you choose to pursue a subplot or goal, you are prompted to choose a challenge that is pushed towards "uncertainty".
In essence, it's still the same as the system is, now... it's just clearer to players what it means to play a goal or subplot.
From what I can gather, the idea of a goal / subplot card…
6 votes -
Comments submit button problem on iPad
Running Chrome on and iPad, and the comments field doesn't register the return key as a signal to post the comment - and without a backup submit comment button, I am just muted until I get back to my desktop pc.
5 votes -
Guilds/Clubs/Societies
I would love to have a way to meet like minded people, and have some kind of official forum to chat in, swap ideas, hints, tricks, tips, or just brag. Some examples would be a Narrator's board, a D&D player's board, a board for each world, a board for world building, a board of art, a board for religious people of various belief systems (or for atheists), a board for feminists, a board for LGBTQ, (these last few could be really good, as they would allow players to find like minded players more easily).
6 votes -
Narrator should be able to change post order
If people are posting at the same time, posts can seem out of sequence. Narrator should be able to swap post order if a move no longer makes sense with the sequence of events.
1 vote -
Pop out comments?
It might be helpful to do something to make the comments sidebar a bit more readable... it's very narrow atm. Perhaps it could pop out in a separate frame?
1 vote -
Allow people to post when they are able to be active
Since it might make a difference when people are expecting posts, it would be a good idea to indicate when people are able to post as part of their profile or when their most active time is (ie, evenings from 4-10 pm cst).
2 votes -
Show full comments in Notifications list on home page
The Notifications list on the homepage is wonderful, but I still need to click through into each active game to read the comments.
While long passage like new moves, chapters etc. are best experienced within a game, it would be nice to be able to read all comments in one place. If crazy-long comments would break things, showing the first x characters of a comment would be suitable for most comments, and would keep me from needing to click among active games.
1 vote -
Seeing the last move in a new scene
It would be very welcomed to have the previous last action of a scene available to read through when beginning a new scene/chapter.
1 vote -
Narrators should be able to limit the number of moves a player can make.
I started a "slow" game and was only expecting one play per play per week. It's only been two days and some players have make three moves. It's really frustrating for a beginning narrator.
2 votes -
Nested Challenges
Having challenges that are nested or ordered so that the challenges must be completed in a sequence.
1 vote -
Provide a bit more info on the cards
One of my Strength cards is 'Resources' and it says I have the contacts, equipment and funds the character needs. But I'm not clear whether I have all of them at the same time, or if I have to choose which one I'm using. I am assuming I can only choose one of the three, yes?
1 vote -
Allow us to 'like' comments
An easy way to express agreement or support for a comment made without filling the thread with 'me too' and such would be very nice. As such, the 'like' button, (or comparable, +1, heart, star, etc.) are a well understood and easily made shorthand. I don't think it should be on everything, though, just comments.
1 vote
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