I started a game that pits a few characters against each other, and gave one a key and a note with the suggestion to not spread the information he has around. I also gave another character a knife that was implied to be a secret from the other characters. But since this clearly announces the items, even though the writers are good and don't use the information they found outside of game, it's still publicly known at this point.
I suggest just a little option on whether or not to announce when a character picks a card up or is given a card. That way, cards with sickness or something completely undetectable can be held as personal assets from the rest of the group, creating drama later.
I started a game that pits a few characters against each other, and gave one a key and a note with the suggestion to not spread the information he has around. I also gave another character a knife that was implied to be a secret from the other characters. But since this clearly announces the items, even though the writers are good and don't use the information they found outside of game, it's still publicly known at this point.
I suggest just a little option on whether or not to announce when a character picks a card up or is given a card. That way, cards with sickness or something completely undetectable can be held as personal assets from the rest of the group, creating drama later.