could you post an example of play?
I'm curious to see your intention for move length and voice. Alternating first person? 3rd person omniscient? I've tried to run games with a consistent, shared 3rd person narrator voice and it works pretty well, but I'm not sure how that fits with the intention of moves.

There’s no “right way” to play Storium, at least not that we know of yet! We’re seeing all sorts of styles and story lengths, and they’re all valid in different ways. Part of our challenge is to create a system that feels natural for however people want to tell their stories.
That said, the question of what comprises a “move” largely depends on how strong of a narrator you want to have in your game. If the narrator is truly “running the story”, then the players’ moves should consist of describing their characters’ thoughts, words, and actions. If, on the other hand, you are running a highly collaborative game where the narrator is really more of a referee, then players could use their moves to describe anything that happens in the story. So far most games are being run more like the first case.
Here’s a brief example game showing what is probably the most common style of play:
http://storium.com/game/columbus-hope
(Link updated, should work now)
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Rick commented
Great! Thank you very much. That helps clarify what you have in mind.
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AdminStephen Hood (Co-founder, Storium) commented
Sorry, you should be able to see it now!
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Rick commented
That link doesn't work for me.