Allow a scene to be resolved by one of many obstacles
So, as a narrator, I'd like to offer an option to my players to take the story in one of several mutually exclusive directions.
It seems like a good way to do that would be to offer multiple obstacles - whichever one gets resolved first is where the story actually goes. And I'd like to leave one or more obstacles as unresolved.
Maybe this is possible already, but I don't think I've seen how. Could be I've also missed the point of the existing features.
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Les Orchard commented
Ah okay, so I can try to write the start of a scene in a way that encourages just one challenge to be completed. Then, I can take narrator control of the uncompleted challenges and just write them off as dead ends / missed opportunities.