Provide choice of rewards for completing a goal cards.
When a narrator plays a stack of Goal cards for a player to pick up, the only reward currently given when that Goal is compelted is a wild strength. However there may be times when the narrator would prefer to reward a pre-defined Strength, or unlock a stack of asset cards on completing the goal.
-
Anonymous commented
Instead of limiting quest rewards to a new wild strength, allow quests that bestow assets, new quests, or both. Allow the narrators to define what rewards go with the quest.
-
Gemi commented
Oh, I'd also suggest opening it up to the players to choose whether or not they want a wild Strength or Weakness. The players have a better idea of how they'd like to "develop" their characters than the narrator does.
-
Gemi commented
I've had players request a way that they can get more Weakness wild cards. I really like goals/subplots as a mechanic but over time it does lead to players having way more Strength cards to play. Sometimes the "weak" outcome is the more narratively interesting outcome.
-
Robert Friis commented
Agreed. More customizability here would be awesome.