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  1. 10 votes
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    4 comments  ·  General  ·  Admin →
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    Anonymous commented  · 

    Instead of limiting quest rewards to a new wild strength, allow quests that bestow assets, new quests, or both. Allow the narrators to define what rewards go with the quest.

    Anonymous supported this idea  · 
  2. 31 votes
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    under review  ·  6 comments  ·  General  ·  Admin →
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    Anonymous commented  · 

    Essentially, I would like for narrators to be able to create assets that tilt strong or weak, affecting the outcomes.

    For example, a cursed sword that lets you kill your foe, but pay a terrible price, or a lucky bullet.

    Anonymous supported this idea  · 

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