Skip to content

Anonymous

My feedback

2 results found

  1. 10 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    4 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Anonymous commented  · 

    Instead of limiting quest rewards to a new wild strength, allow quests that bestow assets, new quests, or both. Allow the narrators to define what rewards go with the quest.

    Anonymous supported this idea  · 
  2. 30 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    under review  ·  6 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Anonymous commented  · 

    Essentially, I would like for narrators to be able to create assets that tilt strong or weak, affecting the outcomes.

    For example, a cursed sword that lets you kill your foe, but pay a terrible price, or a lucky bullet.

    Anonymous supported this idea  · 

Feedback and Knowledge Base