Sylvia Li
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15 votesSylvia Li supported this idea ·
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An error occurred while saving the comment Sylvia Li commentedThis would be an awesome way of doing it. It's time-tested as something that *already works with how people think.*
Use of it should be entirely optional, and as flexible as possible. If it's enabled in a game, then its default position should be 'up for grabs' -- which is equivalent to the current situation where it's whoever posts first.
I suppose there could be a time limit. Some games could use one, others wouldn't want it, so I think the default time limit should be "However long it takes," and the narrator could set it to a definite time if appropriate for their game.
Sylvia Li supported this idea ·
Assets, goals and subplots have to be played somewhere! If not against a Challenge, then where? If you make them tip the outcome to Uncertain, the narrator is just going to end up having to write a lot more of the endings, which defeats the purpose of cooperative storytelling. I like the system the way it is.
Don't think about "winning" or "losing" a challenge, but about using the outcome to create a twist in the story!