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Sylvia Li

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  1. 15 votes
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    1 comment  ·  General  ·  Admin →
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    Sylvia Li supported this idea  · 
  2. 1 vote
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    2 comments  ·  General  ·  Admin →
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    Sylvia Li commented  · 

    Assets, goals and subplots have to be played somewhere! If not against a Challenge, then where? If you make them tip the outcome to Uncertain, the narrator is just going to end up having to write a lot more of the endings, which defeats the purpose of cooperative storytelling. I like the system the way it is.

    Don't think about "winning" or "losing" a challenge, but about using the outcome to create a twist in the story!

  3. 7 votes
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    under review  ·  7 comments  ·  General  ·  Admin →
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    Sylvia Li commented  · 

    This would be an awesome way of doing it. It's time-tested as something that *already works with how people think.*

    Use of it should be entirely optional, and as flexible as possible. If it's enabled in a game, then its default position should be 'up for grabs' -- which is equivalent to the current situation where it's whoever posts first.

    I suppose there could be a time limit. Some games could use one, others wouldn't want it, so I think the default time limit should be "However long it takes," and the narrator could set it to a definite time if appropriate for their game.

    Sylvia Li supported this idea  · 

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