General
592 results found
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Associate Player and Character
I need to know who is playing who, so in-character scene posts should reference OOC players, either by default on on mouseover or some optional toggle.
1 voteThis is now done.
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Scene number is blocking the scene time.
It seems that the Scene number is superimposed over the data that tells how long ago that scene started, up top.
1 voteThis should be fixed now. Please let us know if you see it happen again, and thanks!
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Viewing/Privacy settings
You should be able to restrict your game to participants or make it public within storium or make it broadly public, I think. It'd be cool if you could "broadcast" it somehow, or syndicate it for people to observe/lurk with some feedback mechanism or even polling.
1 voteYou can now set your game’s visibility: public to all playtesters, public but with private commentary, or entirely private. Public games show up on our new “browse games” page, and you can “favorite” games in order to subscribe and follow their progress.
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Highlight "How to play" page
http://storium.com/how_to_play feels sorta buried.
1 vote -
Narrator can't edit a move after posting
Players can edit a move once they've posted it. The narrator can't. This seems like a problem.
1 voteNarrators can now edit scene establishments and continuations, just like players can edit their moves.
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When not involved in the scene.
What should characters do when not in the scene? Should we be able to go with the flow so we can continue on? Should there be an option in the end scene without your input. Just curious.
1 voteGreat question; we need to make this clearer. The system actually don’t require players to do anything in a given scene. The narrator can advance to the next scene any time they like. So if a scene isn’t supposed to include a player, they can just skip taking any action at all.
In the future we are going to allow the narrator to specific which characters are in a given scene; this will make everything clearer for players, we hope.
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Discuss the case of the text
Should you write in past tense? Fiction standards would say yes, but something about Storium encourages writing in present tense. Are we telling a story that happened already or unfolding before us? As a related note, I realized I had written a post in present tense and would like to edit it into past tense: some sort of revision on recently-published content would be nice.
1 voteIt’s up to you! We are seeing users write in a variety of tenses and styles. There is no right answer; we encourage you to write in the style that makes the most sense for you, your players, and the story you want to tell.
As for editing, you can (as of recently) edit scene continuations but not the opening establishing text. That next part is coming soon.
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Allow the narrator to have a character as well
Hmm. I think I'm confused a bit about how this works. I made a story and in my head made my character. But now I'm the narrator and I dont' think I can have a character. Which is going to make me create a second account :-)
1 voteThe narrator actually can control any number of non-player characters. They manifest as “Person” cards. To introduce a new narrator-controlled character you simply create a new Person card and then play it in any scenes that involve the character.
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1 vote
Great, glad you liked it! Note also that there’s a “formatting tips” link in the lower corner of the move UI — it tells you what other Markdown is supported by Storium.
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Challenge Outcomes
It would be good if I could challenge someone's outcome, in case they choose one that I don't think is in line with the scene.
1 voteIn Alpha 2 this issue no longer applies. As narrator, you can request revisions to any player’s moves, and “outcomes” are a part of moves now, not a separate mechanism. Hopefully much better all around.
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How does a narrator remove a player
Hey,
I've got a player who is no longer interested in playing, although he has a fully approved character. How do i remove his character/player from the game?
1 voteYou can now remove a character (and thus their player) from a game. This is done from the game edit page. If the game hasn’t started yet, the character can be deleted. If the game has already started, the character can be “retired”, which preserves the character itself (so the story still makes sense historically) but removes the player from the game.
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Posted text overlaps with Scene text
On my home computer (Windows 8, Chrome), the first post in a scene has a weird text issue where the text that tells you how long ago it was posted overlaps with the Scene 1 text.
1 voteThis should be fixed now. Please let us know if you see it happen again, and thanks!
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Facilitate communication in character approval notes
It would be convenient to be able to communicate a text field back to the storyteller when re-subitting a character who was previously rejected. Just a short set of commentary on the changes made, or on why particular changes weren't made. Otherwise these discussion have to go to email, which is less convenient (if it's possible at all).
3 votesThis is now done, thanks again for the suggestion!
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Giving people Things in the first post of a scene doesn't work right
I gave my players some Thing cards right off the bat because I wanted to see how that would change things, but none of those cards are showing up for them to actually use.
1 voteThis bug is now fixed and your players should have in their possession all the cards you have them. Sorry again for the trouble!
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Allow Reversal of Outcomes
It might be good if you could undo your outcome, provided the scene hasn't ended yet and the narrator's okay with it. It would help mitigate issues where everyone's chosen an outcome but the narrator doesn't feel the scene's really "done" yet.
1 voteIn Alpha 2, outcomes are now a part of player moves, which can both be edited and revised at narrator request.
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Playing and spending cards
Right now, cards don't act very much like cards - they're more like tokens that you advance and then get back. I'm finding that the players in my game are confused by that; they want cards to act more like, well, cards!
One way to do this would be to make card play more finite - you play a card once and then it's gone. You can still get new cards, but you have to be more deliberate in when you play what you have, and bear in mind the price of getting a higher-level success (or gaining Karma with…
1 voteWe did this as part of Alpha 2. Thanks for the great feedback!
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A page overviewing the Player characters
Rather than have to click a link for each player to see their character, it'd be nice to have some sort of summary for all of the characters on one page
2 votesFYI we are planning to create a “game overview” page that includes this information, as well as a table of contents for the game. So we’re rolling this request into the other one. Thanks again for the suggestion@
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Permit narrators to more fully create characters
Instead of having players always pick from a list of archetypes, it might be useful (especially for those telling stories in pre-created universes) to have the option for the narrator to list characters that must be chosen from (and only one player per character.) This may already exist and I just don't know how to do it.
8 votesNarrators can now provide pre-made characters for users to choose from when joining a game. Thanks!
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Add an "Edit" button on posted moves
Add an "Edit" button to edit moves after they have been submitted. This would be useful for fixing up typos. Edited moves could have a message and timestamp displayed, eg "Edited on 1 Oct 2013 21:34 by Whatshisname".
1 voteThanks, we are working on this now (there is a separate feedback ticket for it)!
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tiny proofreading thing
In weakness cards, queasy is spelled wrong. :)
1 voteThanks for the heads up! We found the typo on the back of the “Engineering Officer” character type cards, but the “Queasy” weakness cards themselves seem to be spelled right. Let me know if I missed something, and thanks again!
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