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  1. Change the Outcomes

    When you click on a challenge card I think it is too revealing to have the Outcomes: Strong and Weak listed there for everyone to see. I feel like they should remain hidden until a decision is made, then you can maybe see them. But I feel like only the player who wins control (if they do) should get to see it. I come from a strong RPG background, so to me I feel like there is too much of a reveal too early on and it's coloring how people are reacting, but maybe I'm missing something and that is…

    1 vote
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    Storium is a collaborative storytelling game, and it differs from traditional RPGs in that everyone who is playing shares control of the story. So the outcomes are purposefully visible to everyone because it helps the players make decisions about which way they want to steer the story together. The surprise and anticipation in Storium doesn’t come from an RPG-like “reveal” by the GM; rather it comes from discovering which direction the story takes next — something that no one can ever truly predict!

  2. Provide Narrators with more options to add to the story

    I haven't been a Narrator yet, but in my first Storium experience, I feel as if the Narrator isn't involved enough. I don't know if he could be posting as a regular player but I think he should be able to. Perhaps the Narrator should only be able to post after a player moves and perhaps limited to the equivalent of a tweet?

    1 vote
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  3. Character Creation Screen Edit

    Possible interface improvement: One card button per card, rather than 1 per type of character trait. Might keep people from accidentally choosing the same trait 3 or 5 times. Maybe as you select them, they stack up to limit the space they consume on the screen.

    1 vote
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    I’m afraid I don’t understand the problem you’re addressing. If this is still an issue could you please resubmit with additional information? Thanks!

  4. Improve Website performance

    Took 5-10s to load the card content in the character creation screen. I had already started searching for help/bugs because the side-text (which said "click the orange button") referrred to a UI element that had not yet loaded.

    Environment: Google Chrome 32 on Desktop (Fedora 20 platform, decent laptop HW specs).

    1 vote
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  5. Card Prompts

    I'd love an optional field on a card that allows you to provide a prompt. After the description, you have an italics/bold text that says something like:

    When you use this card, you must describe how your overpowering strength helps you, but also some way in which you cause collateral damage.


    This in combination with strong and weak outcomes would allow ppl to flavor their stories to taste. It is a way to use prompts to enforce style and tropes.

    4 votes
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    Narrators can control these outcome through challenges, encouraging players to explore all aspects of their card plays. Alternatively, prompts can be put in the text field.

  6. Players can Request More Words

    For the most part a word-limit is a great idea.

    For those who have NEARLY said what they need to, but have fallen a few word shy, they should be able to submit what they have, but request a few more words.

    This could then give them a field to type in how many they need. 5, 10, 20, 100?

    This would let the story go forward, but also queue that section for revision, should the extra words be granted.

    1 vote
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    As this might make it difficult for the story to go forward (what if the extra words are integral to moving the action on?) this might not work. A player can always request the narrator temporarily bump up the word limit, however, as that will take immediate affect and allow them to post their full move. Thanks!

  7. 1 vote
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  8. Create a world seed wiki thead

    A place where players can come and drop their ideas for worlds and that sort of things, where other narrators can come and pull ideas from

    1 vote
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  9. 1 vote
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  10. Maybe flesh the character out a bit more.

    Umm... I like the idea but it sounds kind of like some preppy cheerleader but an elf. I'm 99% sure there aren't high schools in fantasy lands. Otherwise it's good though, maybe just a different description no card changes.

    1 vote
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  11. fix disabling open invitatiions

    I know a couple other games have this problem as well, but disabling open invitations is bugged and this message keeps being displayed:

    There was a problem communicating with the Storium server. This is most likely caused by a slow or unavailable network connection.

    If the problem persists, would you kindly use our feedback feature to let us know what you were doing? In the meantime, you might succeed by refreshing the page. Our sincere apologies for the trouble!

    1 vote
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  12. Make this into an actual card game

    Have you considered it?

    1 vote
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  13. Make this into an actual card game

    Have you considered it?

    1 vote
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  14. Music themed card desk

    So, I create Heartspoon and the Half Measures and 24 hours after the story starts there are at least three more band related stories listed. People love the idea of being in a band. You need music themed card decks. And I'm the man to write them for you :D

    1 vote
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  15. Bug with displaying the wrong description on playing a weakness card

    Hello! I noticed I am getting a description that suggests I aided the group torwards a strong outcome when I am getting ready to play a weakness card. I figured i'd report it! You pushed this challenge closer to a strong outcome. Describe both your character’s actions and how your card(s) came into play, but remember that you did not complete the challenge. Leave room in the story for someone else to finish the job.

    1 vote
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    If the challenge is still trending strong after you have played a card it will display this message as the challenge is now one card closer to being finished.

  16. Provide an option to have the Narrator select who closes the scene vice it defaulting to the last player.

    The 'end scene' function puts power in the hands of the players for the direction of the story and narrative, which is not inherently bad, but for some groups it may be desired to have the narrator compose the 'end scene' description. This option might also include the ability for players to provide input as to how they feel their character would resolve the scene, similar to the narrator's guidelines.

    1 vote
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    The narrator always has control over ending the scene; they are able to do so without writing a scene end if they want but if they would like to add a description/wrap up the scene they are able to.

  17. 1 vote
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  18. 0 votes
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  19. What's the Motivation Not to Play All Your Cards?

    Not only do you get your Strengths and Weaknesses back sooner by spending them faster, you'll also win reward cards by completing challenges. Both of those mechanics are incentives for players to hog the spotlight. What is to keep them from doing this, apart from not being a dick? (Obviously, no one wants to play with a jerk, so that's relatively self-correcting, but even the nice players feel a little bad doing the opposite of what the game rewards them for).

    I'll think up specific possible solutions if you like, but for now, my suggestion is high-level: The game mechanics…

    4 votes
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    Narrators set a limit on how many cards can be played per player, per scene. The default is 3 cards but can be adjusted anywhere from 1-5.

  20. 1 vote
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