General
73 results found
-
Movable request revisions dialog
When requesting revisions, you can't see the original text, since the Request Revisions pop up is directly over it.
Maybe have it appear off to one side or as a movable dialog?
1 voteExcellent point, we’ll find another design for this, perhaps not as a modal at all.
-
Provide for uploads via URLs as well as local files
It would be nice if there was an option to paste a URL instead of always uploading an image. (I've gotten comfortable with Imgur's ease of pasting.)
3 votesGreat idea, we’ll figure out a way to do this. Thanks!
-
Commentary comment box too small
On the main page for our game. This is about the Commentary area on the right side of the screen.
The box should be expanded down more or at least grow as I type. It doesn't show very much while I'm entering in Text.
29 votesGreat feedback, thank you!
-
"Like"-ing moves, scenes, characters, etc.
I think that it would be neat if there was a like button on moves, so that you could show other players when you liked what they were doing without having to write a comment.
It would be gratifying way of telling people to "do more of this".
34 votesWe’re planning to do something like this in he near future. Thanks for the suggestion!
-
Parallel scenes, each w/ only specified characters
One scene at a time in monolithic procession, with the expectation that every character will interact, isn't working for us. As narrator I cut a scene too short but couldn't go back; I want to run two at once, i want to interleave two scenes, all currently impossible.
318 votesWe will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?
Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“
-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.
Thanks for the feedback!
-
Include default portrait options with settings
Since a portrait is required to submit a character, having a handful of options unique to each setting would be helpful. It might also be expensive to create that library of images.
2 votesGreat idea, thank you! We’re planning to build up an art library (probably as part of an upcoming Kickstarter campaign), but I also like the idea of including default character portraits as a part of the fictional world itself. That would be really useful.
-
Allow editing of the "poke" message
The "poke" feature is handy, and the email that goes out is serviceable, but sometimes I don't feel that "holding up the action" is the way I want to phrase my notification. Any chance the poke function could provide an editable text box?
12 votesGreat idea, thanks, we will add it to our list!
-
Allow people to browse and share cards from other games
Along with the privacy controls some others have suggested, I think it would be super cool if you would enable a searchable catalog of cards across all genres.
Like if I need an "Arrogant" card, I could browse all of the cards storytellers have permitted to be "re-used" and choose the one I like best.
12 votesAgreed! In the future any narrator will be able to create a world out of their game and share it with anyone on Storium.
-
Provide EVEN MORE help for first-time narrators
So you guys have done a fine job helping new narrators get started. But I'm needy and want even more help for my first game.
Sample description. I won't go so far as to say you need to give me a title, but even the short description had me freezing up with writer's block. Stephen told me that there's a pre-written first scene -- awesome! But I hit the description first and that was a hurdle.
Checklist? Or something like it. The "% Configured" bar is fine, but let me know the steps I'm missing! You have them color coded…
4 votesThanks for the great feedback! Responding your points in turn:
1. Totally hear you about the game description being a “blank page” of sorts. We here at hate blank pages! We’ll come up with a way to help you out with this step.
2. There actually is already a checklist of remaining items, just to the left of the progress bar. We might need to make it more visible…
3. You can find a couple of example games at the following URLs:
http://storium.com/game/columbus-hope
http://storium.com/game/beyond-the-imperium/chapter-1/scene-1
-
Include Markdown in comments
The markdown available in story posts is just right for the style of play involved in Storium. But it'd be nice to also allow markdown in the running commentary: bolding, etc. Maybe even linkify URLs there, which would be less appropriate in story text.
2 votesGreat idea, we’ll put this on the list, thank you!
-
Allow a narrator to 'add card' to the basic pool, based on player's suggestion
My players came up with some great alternative character types for my world while creating their characters. I'd love to be able to add them to the pool with a single click.
2 votesAn excellent suggestion, thank you!
-
Add a "backstory" page for each game
I'd love to have a place to put maps and world notes for the players' reference.
7 votesGreat suggestion, thank you! We are planning to do this in the near future.
-
Stock Avatars
I would love to have a stock avatar feature--just incase people have issues finding the exact look for their character.
4 votesYES, love it! We’re totally going to do this as soon as we can get art in place. Thank you for the suggestion.
- Don't see your idea?