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  1. Allow people to browse and share cards from other games

    Along with the privacy controls some others have suggested, I think it would be super cool if you would enable a searchable catalog of cards across all genres.

    Like if I need an "Arrogant" card, I could browse all of the cards storytellers have permitted to be "re-used" and choose the one I like best.

    12 votes
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  2. Disabling E-mail notifications

    There definitely needs to be a way to disable e-mail notifications for games. It spams peoples' inboxes

    12 votes
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    Note that you can disable email notifications from your Profile page. You can also choose to receive only a daily digest. In the future we plan to let you customize these settings on a per-game basis.

  3. Enable player reference sections for custom worlds

    With the public launch, there are new works with a "player reference" section. This appears as a separate tab in the Green Room and contains general information about the world which may be useful but not relevant enough to put in the introduction blurb or the "Info for players and invitees" section. This section should be made available to creators of custom worlds to edit, for exactly this purpose. Similarly, narrators using a pre-made worlds which includes one of these sections should be given the option to add to it, to explain where in the world their game is set…

    11 votes
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  4. Let invited players view private games

    Right now, I have a player invited to a a private game who's still stuck for ideas making a character. I'd like to let him read the story thus far, but it doesn't seem to be possible until a character has been made.

    11 votes
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  5. Games rating on join page

    It would be helpful to put an optional movie style rating system (G, PG, PG-13,R) descriptor for each game on the Join page. It would help folks determine if they wanted join a game or not, and should be fairly cosmetic.

    11 votes
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  6. "Nature" could be a positive card once per chapter.

    That way it has some mechanical weight, but not too much. As it is, the nature provides nothing but flavor text. It should help the character somehow.

    8 votes
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  7. Allow us to choose which laggards we poke

    Your criteria for who gets poked is not always appropriate. Sometimes we want to poke someone specific because a question has been directed at them.

    8 votes
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  8. organize notifications by game

    instead of in a mess, it'd be cool if they could be organized by game

    8 votes
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  9. allow the "tooltip" details of a character to always be viewable whenever that avatar appears.

    Right now if you click on an avatar in the Cast view, you see some tooltip style details. However say you have a long chapter and you just want to check out the details of who spoke before you. Right now you have to scroll all the way back to the top of the page. Instead, it should be the case that wherever the avatar of a character appears, clicking that avatar should show the "tooltip"

    7 votes
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  10. Group/sort stories by genre

    It is easy to see how when there are hundreds or thousands of games going on people may want to look for a certain type of story or setting. Allowing that as a filter (despite the pleas of being pigeon holed) will help those who don't vampires in their peanut butter.

    7 votes
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  11. Add a Documents area

    Add an area to put handouts, background material, images, maps, and other things to share with players.

    7 votes
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  12. include librarians in your Storium for Schools efforts.

    In particular, school librarians and public librarians, since each specialty will have different insights that may be useful to that project. (I'm a different kind of librarian.)

    7 votes
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  13. Limit Scene Participants

    Allow the narrator to set which players can reply in a particular scene. Some scenes don't require all players to be there and it would be good to have a way to limit replies to specific players and avoid wayward posts from the ones who shouldn't be there. Scenes can still be viewable to all players; the ability to post isn't.

    7 votes
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  14. Add a "backstory" page for each game

    I'd love to have a place to put maps and world notes for the players' reference.

    7 votes
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  15. Player-made Starter Worlds

    Allow the community to make starter worlds and share them with other people. Would improve the collection dramatically!

    7 votes
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  16. Allow the Narrator to Determine Which Characters Can Play in a Specific Scene

    For when you have one group of characters going to do Obstacle A and another group going towards Obstacle B. This would allow a better flow to the narration and make gameplay more novel-like. It may also be helpful to have each scene written concurrently so as not to hold up gameplay more than necessary.

    6 votes
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  17. 6 votes
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  18. Make it so you can tweak email notifications by story.

    Perhaps you want to only hear from one game once a day, but another game you want to hear from instantly. Make it so!

    5 votes
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  19. Card forum

    I think I'll be writing a lot of location and character cards... is there any way I can make them public for others to use? Seems a shame not to.

    Maybe a forum where submitted cards can be voted on by story tellers to make them available for public use (or not).

    5 votes
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    Yes indeed, one of the major upcoming changes to Storium is the creation of “worlds”, which will allow you to share your cards (as well as other world-building content) with the rest of the Storium community.

  20. On the Ending the Scene dialogue the narrator can't see the character cards only goals and assets

    It would be nice as the narrator to at least be able to see the character cards when Ending the Scene. I want to use a character I built to foreshadow the next scene, but I can't remember the exact title I used. Since he wasn't in the current scene, I can't see anything about him as I write the scene end.

    5 votes
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