Outcomes Ending Contribution
When you choose an outcome you can no longer participate in a scene - why? Once we know it goes badly for you, why not allow some dialog to flesh that out?

In Alpha 2 (launching very soon) we’ve overhauled the outcome mechanics so this won’t be a problem anymore!
-
Patrick Scaffido commented
I like the player declared end of actions. From a game running perspective it makes it much easier to finish a scene.
From a player perspective, it's hard to know when it is time to finish a scene. I've tried using the commentary box to suggest that my character seems done in these scene. The big issue for me is if characters that haven't gone yet or if the narrator introduces a new element that I need to respond to but can't.