Provide richer editing options for cards (And a bit more space!)
I'd like to be able to use bold, italics etc. on cards to fill out pertinent details. I also find the space on a card to be painfully limited for, say, a character.

The tips for markup are found in the “formatting help” link that’s in the lower-left corner of the move and scene creation interface. It’s not shown in the card interface yet, but card descriptions do support bold and italics.
Regarding your use of Storium to play Fate… all of us on the Storium team are huge Fate fans and it’s one of our inspirations. But I’m worried you may not be happy using Storium to simulate or reproduce that system.
That’s because Storium isn’t really a general purpose site for playing other game systems. Rather, it is its own system, one that is designed specifically for written-word collaborative storytelling that happens across space and time.
Systems like Fate have mechanics that make them shine at the game table, when everyone is together in the same time and place. But many of those things become problematic in an online context. That’s why Storium has its own mechanics that are focused on creating a fun and interesting story via gameplay may span many days, weeks, or even months. The length of our cards are thus only one of many factors that may get in the way of your attempts to play Fate on Storium.
This is all just to explain our thinking and design choices to date. I don’t mean to tell you how to play your game, and if you want to proceed with trying Fate you are of course most welcome to do so. :)
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Richard Bellingham commented
I can't find anywhere that says what markup to use for italic or bold by the way. =/
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Richard Bellingham commented
Hi there, thanks for getting back to me on my feedback!
To give some background, I'm thinking I will most likely use Storium as an engine for telling online Fate Core stories with my friends, if you're familiar with that system. That means my NPC write-ups would look something like this:
"Scholar Solvir Keen-Eye
Aspects
High Concept: Competitive Archaeologist
Trouble: Why do the work myself when pawns can do it for me?
Others: Focused on the details
Tool of the Ecclesiarchy
Empathy is a curse
Skills
Superb: Notice
Great: Lore
Good: Rapport, Resources, Physique
Fair: Contacts, Deceive, Crafts
Average: Athletics, Burglary, Provoke, Empathy
Stunts & Extras
Monocle of Far-Sight
The monocle is a bulky monocular device that interrupts the shape of Solvir’s face and which has a lens that glows with golden-red light when in use. It has optical magnification and night vision modes and also allows him to see sources of holy magic and analyse their workings. Finally it can be paired with specially attuned tracking devices to help him find his targets. The monocle is an aspect that gives permission for actions with Notice that would ordinarily be impossible and is invokable in circumstances where the monocle’s vision modes would logically be of assistance."This doesn't quite fit on the card (though I got almost all the way through his monocle) and I thought it would be nice either if the card could be flipped multiple times for extra text (it doesn't have to be a two-sided card, after all, given this is all virtual) or if there could be a link on the card to additional content.
I think the latter would actually be a more useful solution, as it would also enable keeping of detailed notes about the character as he goes through play.
Another thing that would help me immensely would be if you could stack cards. I don't actually have a game running yet so I'm not sure if this is possible or not, but it would be great if I could stack a weakness, strength, some items and other cards representing Aspects from Fate on an NPC (or indeed a player) so that there was an obvious link between them.
For example if I created a separate item card for the monocle of Keen-Sight (which I did) it would be nice if I could link that to or stack it under Solvir Keen-Eye so it's obvious that it belongs to him when reviewing the scene.