Make the purpose of card stacks clearer.
When adding cards to a scene, it's difficult to understand what the number of cards in a stack means -- either as narrator or player.
As a narrator, I thought my players would be able to split the stacks. As players, they thought they'd be able to take as many as they wanted. Seems like the reality is between, where a player must take an entire stack if they take anything?
Thanks for this feedback. We used to have more language in the product explaining this but removed it because users complained it was too much. Guess we took it too far. :) We’ll figure out a better way to explain this!
As for the specifics, a stack of cards can’t be divided. Each card in the stack is a time that the player can use it in a scene. So an Asset with 5 cards can be used 5 times before it is no longer available.
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Felicity commented
Is there anyway to play more than one of the same card in a way that ALL the players can pick one up?
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Robert Friis commented
Yeah, I've been having a lot of problems figuring out exactly how the cards work. Starting to get it now, but only because me and some friends made a test-game where we tried out specific situations to see what happened and how stuff worked. I'd really like some better clarification of these things.